UniverseGenTweaks
Universe Generation Tweaks / Universe generation parameter adjustment
About this mod Machine translation
UniverseGenTweak
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Universe Generation Tweak
- Config entries are placed on UXAssist's config panel.
- More options on universe generation
- Can set maximum star count(128 by default, up to 1024) in config file.
- Note: there is performance issue on galaxy view with large amount of stars.
- Larger maximum value in combat settings (except Aggressiveness and Max Density).
- Always show Black hole/Neutron star on preview galaxy map while creating new game.
- Epic difficulty
- 0.01x resources and 0.25x oils (very hard difficulty has 0.5x oils).
- Same oil mining speed as very hard difficuly
- Birth star
- Rare resources on birth planet
- Solid flat on birth planet
- High luminosity for birth star
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Universe generation parameter adjustment
- Set options on the UXAssist configuration panel
- More options when generating universes
+Can set the maximum number of stars in the configuration file (default 128, maximum 1024)
- NOTE: Large numbers of stars can cause performance issues in the cosmic view
- Increased the maximum value of each option on the combat settings panel when the galaxy is generated (except black fog attack and maximum black fog density`)
- Always show black holes/neutron stars in the galaxy preview when creating a new game
- Mythic difficulty
- Resources 0.01 times, oil well reserves 0.25 times (extremely difficult is 0.5 times)
*The oil production speed is the same as that of Extreme Difficulty
- Home galaxy
- There are rare resources on the home planet
- The mother planet is flat
- The stars of the parent galaxy are highlighted
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInExCommonAPI-DSPModSavesoarqin-UXAssist