TechUpdater

v0.1.2·Updated 2021-07-24

Updates the drone count, drone speed, and drone task count variables to the new v0.8 values

About this mod Author’s original text



TechUpdater Mod

This mod was made to update tech save data for DSP from v0.7 to v0.8. The two technologies Communication Control and Drone Engine received buffs to some levels, but these changes are not reflected in games where these techs are unlocked before v0.8. For example, the new drone task count is 4, but old saves may be stuck with only 3. This mod fixes that by resetting the three variables for mecha drone count, task count, and drone speed to the starting values, and then calls the tech update function for each level you unlocked. It also fixes the bug where if you completed all 20 levels of Drone Engine before v0.8, then you can't research the new levels up to 24.

How to use this mod

First install the mod, and reboot the game. The mod will run immediately after a save is loaded, and will recalculate the three tech variables. The updated values will be stored in memory, and will not be saved to disk until you save the game either manually or with autosave. Consider saving the game under a new name rather than overwriting the old save, to be extra careful. You don't need to leave the mod installed after you save the updated values to disk, and it's recommended that you uninstall it afterwards in case of incompatibility with future DSP updates.

Since messing with save data can be risky, it's recommended that you carefully check that the mod behaved as expected before saving, in case of bugs. This means checking that:

  • The three variables "Construction Drones", "Construction Drone Task Count", and "Construction Drone Flight Speed", seen in the upgrades window, now have values that match your expectations. A spreadsheet containing data on all levels of the techs can be found here.
  • The infinite tech for Drone Engine has the new maximum level of 24, which you can see if you already researched level 20. Also verify that the hashes uploaded/needed are correct.
  • The tech nodes for all levels of Communication Control and Drone Engine appear correct. Only the last tech node for Drone Engine with the infinite tech should have an updated state, as mentioned above, but it's worth checking the others.

Changelog

v0.1.2

  • Put the dll in the mod package, because I forgot to do so for the first release

v0.1.1

  • Initial release
  • Fixed bug where drone commands were cleared. If you saved the game while the mecha's drones were still active, then those commands were cleared and the buildings would not be built after loading the game

v0.1.0

  • Initial release on github

Attributions

Icon(s) made by Freepik from www.flaticon.com

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
TechUpdater-0.1.2.zip
File size
14.5 KiB