SuperOrbitalCollectors
Orbital Collector Mk.II and Refined Orbital Collector. Orbital Collector Mk.II and Refined Orbital Collector.
About this mod Machine translation
More Collectors / Super Collectors
Orbital Collector Mk.II
2.5x speed
Orbital Refined Collector
10x speed but only collect the second resource. Won't collect the main resource of the gas gaint.
Installation
- Install BepInEx.
- Install LDBTool. (version lower than 1.7.0 may cause errors)
- Drag SuperCollectors.dll into "Dyson Sphere Program/BepInEx/plugins/"
Mod conflicts
Problems may arise when other mods that create new items/recipes use the following IDs:
RecipeProto.ID: 450, 451
ItemProto.ID:9444, 9445
StringProto.ID: 10543, 10544, 10545, 10546
Problems may arise when other mods that create new items/recipes use the following GridIndex:
2711,2712
Update Log
v1.1.1: Fix a problem that may cause model proto ID conflict.
v1.1.0: Update for the new version of the game. Due to technical problems (I haven't figured out the logic related to ModelProto, directly modifying the parameters of ItemProto is invalid to change the building property, so currently the function is achieved by changing the method that collects resources), the function of "additional storage" has been removed.
v1.0.3: Fix the bug that you can't see some buildings when you are trying to chose a cargo for the logistic station. But if you already install a lower version of this mod, you need to not only install the newer version, but also delete the config file "Dyson Sphere Program/BepInEx/config/LDBTool/LDBTool.CustomGridIndex.cfg" to make this work.
v1.0.1: Add two collector into the quick build bar. Now you can build them from quick build bar at the bottom.
More track collectors
Orbit Collector Mk.II
Compared with the basic track collector, 2.5 times faster
Orbital Refiner
10 times faster, but only collects the by-products of giant planets, not the main products
Install
- Install BepInEx framework.
- Install LDBTool. (Versions lower than 1.7.0 may cause errors) Thanks to Xiaoye97 for providing a convenient tool.
- Place SuperCollectors.dll into the "Dyson Sphere Program/BepInEx/plugins/" folder.
Mod conflict
Issues may arise when other mods creating new items/recipes use the following IDs:
RecipeProto.ID: 450, 451
ItemProto.ID:9444, 9445
StringProto.ID: 10543, 10544, 10545, 10546
Issues may arise when other mods that create new items/recipes use the following locations:
2711,2712
renew
v1.1.1: Fixed a problem that would cause LDB to prompt ModelProtoID conflict.
v1.1.0: Updated to adapt to the new version of the game. Due to technical problems (I haven’t figured out the logic related to modelproto yet, and directly modifying the parameters of proto is no longer effective, so the function can only be achieved by changing the function of collecting resources). The function of additional storage space has been removed.
v1.0.3: Fixed a bug that caused you to not see some buildings when selecting goods in the logistics tower. However, if you have installed a lower version of this mod, you not only need to download the higher version, but also delete the configuration file "Dyson Sphere Program/BepInEx/config/LDBTool/LDBTool.CustomGridIndex.cfg" to allow this effect to be implemented.
v1.0.1: Add these two buildings in the quick build bar. Both collectors can now be built from the bottom quick build bar.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: