SuperMagneticRingProject

v1.0.0·Updated 2021-03-07

Using basic raw materials and rare minerals to produce super magnetic ring.Using basic raw materials and rare minerals to produce super magnetic ring.

About this mod Machine translation

SuperMagneticRingProject

Using kimberlite and classification silica can shorten your production line, so that you can use idle or even less useful kimberlite and classification silica to reduce the production burden of super magnetic ring. No longer have to worry about producing super magnetic rings.

Installation

  • Install BepInEx.
  • Install LDBTool. (You must have this mod!) Thanks for the convenience tool provided by midnight 97, and thanks again for the patient guidance of midnight 97 in this mod production process.
  • Drag SuperMagneticRingProject.dll into "Dyson Sphere Program/BepInEx/plugins/".

Mod conflicts

Problems may arise when other mods that create new items/recipes use the following IDs:

RecipeProto.ID: 601

StringProto.ID: 52003

StringProto.ID: 52004

Problems may arise when other mods that create new items/recipes use the following GridIndex:

1612

Version update

V1.0.0 Initial version

Super magnetic field ring project

Using kimberlite ore and parted silica can shorten your production line, so that idle or even less useful kimberlite and parted silica can be used to reduce the production burden of the super magnetic field ring. No more stress about producing super magnetic field rings. Unlocked together with the original synthesis recipe.

Install

  • Install BepInEx framework.
  • Install LDBTool. (This mod must be installed) Thanks to Xiaoye97 for providing a convenient tool, and thank you again for Xiaoye97’s patient guidance during the production of this mod.
  • Place SuperMagneticRingProject.dll into the "Dyson Sphere Program/BepInEx/plugins/" folder

Mod conflict

Issues may arise when other mods creating new items/recipes use the following IDs:

RecipeProto.ID: 601

StringProto.ID: 52003

StringProto.ID: 52004

Issues may arise when other mods that create new items/recipes use the following locations:

1612

Version update

V1.0.0 initial version

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExxiaoye97-LDBTool

File & checksum

Filename
SuperMagneticRingProject-1.0.0.zip
File size
123.1 KiB