SulfuricAcidElectrolysis
Electrolyze sulfuric acid to obtain refined oil and water. Electrolyze sulfuric acid to obtain refined oil and water.
About this mod Machine translation
SulfuricAcidElectrolysis
Use a chemical plant to electrolyze sulfuric acid to obtain refined oil and water, facilitating development in star systems without oil and water resources but with sulfuric acid sea. Unlock with sulfuric acid technology.
Installation
- Install BepInEx.
- Install LDBTool. (You must have this mod!) Thanks to xiaoye97 for providing such convenient tools and jinxOAO for providing language reference.
- Drag SulfuricAcidElectrolysis.dll into "Dyson Sphere Program/BepInEx/plugins/".
Mod conflicts
Problems may arise when other mods that create new items/recipes use the following IDs:
RecipeProto.ID: 284
StringProto.ID: 23019
StringProto.ID: 23020
Problems may arise when other mods that create new items/recipes use the following GridIndex:
1610
Sulfuric acid electrolysis
Use chemical plants to electrolyze sulfuric acid to obtain refined oil and water, which facilitates development in star systems without oil and water resources but with sulfuric acid seas. Unlocked with Sulfuric Acid Technology.
Install
- Install BepInEx framework.
- Install LDBTool. (This mod must be installed) Thanks to Xiaoye97 for providing convenient tools, and jinxOAO for providing description file language support.
- Place SulfuricAcidElectrolysis.dll into the "Dyson Sphere Program/BepInEx/plugins/" folder
Mod conflict
Issues may arise when other mods creating new items/recipes use the following IDs:
RecipeProto.ID: 284
StringProto.ID: 23019
StringProto.ID: 23020
Issues may arise when other mods that create new items/recipes use the following locations:
1610
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: