StationLaunchSystem

v1.0.3·Updated 2026-03-13

Automated, high-performance Dyson construction system. Launches rockets and injects solar sails directly into Dyson shells from stations set to 'Storage' mode. Features equatorial priority.

About this mod Author’s original text

StationLaunchSystem

Automated, high-performance Dyson construction system. Launches rockets and injects solar sails directly into Dyson shells from stations set to 'Storage' mode. Features equatorial priority.

Technical Information

Mechanics and Configuration

  • RocketsPerTick: Max rockets per tick per station.
  • SailsPerTick: Max solar sails per tick per station.

Deep Technical Details

Uses a 120-tick shell cache and 10-tick batch processing to minimize UPS lag. Prioritizes shell construction starting from the equator (absolute Y-coordinate).

Dependencies

  • BepInEx

Game Version: V0.10.34.28455

Developer: Valoneu

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
StationLaunchSystem-1.0.3.zip
File size
111.6 KiB