StationChargeBoost
Increases the maximum charge power for interstellar stations beyond the default limit. / Increases the maximum charge power for interstellar stations beyond the default limit.
About this mod Machine translation
StationChargeBoost
Mod for Dyson Sphere Program. BepInEx required.
Increases the maximum charge power for interstellar stations beyond the default limit.
Usage
Put StationChargeBoost.dll into...\Dyson Sphere Program\BepInEx\plugins.
Configuration
The mod adds a configurable option MaxChargePower (default: 1000 MW) to control the maximum charge power for interstellar stations.
You can adjust this option after running the game once with the mod installed, in...\Dyson Sphere Program\BepInEx\config\lxb007981.dsp.StationChargeBoost.cfg.
Release Notes
v0.0.1
- Initial Release
- Increases maximum charge power for interstellar stations to 1000 MW (configurable)
Interstellar logistics station fast charging
Requires BepInEx.
Increase the maximum charging power limit of the interstellar logistics station.
How to use
Place StationChargeBoost.dll into ...\Dyson Sphere Program\BepInEx\plugins.
Configuration
Mod adds a configurable option MaxChargePower (default 1000 MW) to control the maximum charging power of the interstellar logistics station.
After installing the mod and running the game once, adjust this option in ...\Dyson Sphere Program\BepInEx\config\lxb007981.dsp.StationChargeBoost.cfg.
Change log
v0.0.1
- Initial version
- Increase the maximum charging power of the interstellar logistics station base to 1000 MW (configurable)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.