StackingPlus
Raises DSP's cargo stacking caps beyond vanilla 4x (sorter, station piler, delivery package) plus an optional belt-speed boost. Pairs with DSPCalculatorPlus for high-throughput blueprints.
About this mod Author’s original text
StackingPlus
Raise Dyson Sphere Program's cargo stacking caps beyond vanilla 4x, with an
optional belt-speed boost.
Author: zicarius
Version: 1.0.0
Game: Dyson Sphere Program (current Steam release)
Loader: BepInEx 5.4.17+
For players whose factories outgrow vanilla's stacking ceiling - especially
alongside DSPCalculator / DSPCalculatorPlus, where a high-throughput
blueprint's byproduct (hydrogen at scale is the classic case) can exceed even
a fully-stacked Mk.III belt.
What it does
Vanilla DSP caps cargo stacking - how many items a Pile Sorter piles onto one
belt cargo slot, how much a logistics station piler stacks, how much a
delivery package carries - at 4x. StackingPlus raises that ceiling (default
8x, configurable up to the game's hard byte limit of 255x) across four
independent dimensions, and optionally speeds up belts themselves. By
default it's tech-gated: your factory plays exactly like vanilla until
you've researched the vanilla-max stacking tech, then the higher cap kicks
in automatically.
Features
- Four independent stacking caps, each toggleable and separately
configurable: sorter output (the belt cargo cap - the core throughput
fix), sorter input, station piler, and delivery package.
- Tech-gated by default - early game is untouched vanilla; the boost
applies once you've researched the vanilla-max stacking tech for that
dimension. A config toggle makes it apply immediately instead.
- Raise-only - never lowers a value you already have above the
configured cap, even if you tune the cap down later.
- Optional belt-speed multiplier (experimental, default OFF) that
genuinely speeds up belts, including a full fix so a boosted belt still
visually renders as its real tier instead of looking like a faster one.
- Works with DSPCalculatorPlus out of the box - when both are
installed, DSPCalculatorPlus automatically plans blueprints against your
raised cap (no extra config on either side), letting its overflow fix push
a stuck high-throughput byproduct past the vanilla belt wall.
Installation
Via r2modman Mod Manager (recommended):
- Install r2modman or the Mod Manager.
- Search "Dyson Sphere Program" and set up a profile.
- Search "StackingPlus" in the Online tab and install.
- Launch the game through the mod manager.
Manual install:
- Install BepInEx 5 for Dyson Sphere Program.
- Download the latest StackingPlus-.zip from the
Releases page.
- Extract the ZIP into your Dyson Sphere Program folder so the
plugins\ path lands inside BepInEx\plugins\.
- Launch the game once. BepInEx creates
BepInEx\config\com.zicarius.StackingPlus.cfg with the defaults.
- (Optional) Edit that.cfg to taste.
Before you install
This is a BepInEx plugin - it patches the game's code at runtime using
Harmony, targeting the game's own save-load, tech-research, and belt
rendering methods.
- Only download from sources you trust. Only this mod's
page or the GitHub repo - treat
re-uploads elsewhere as unsafe.
- Game updates can break it. A DSP update may stop this mod from
working until a compatibility update is released. Every patched method
is resolved defensively (via reflection) - a rename disables just that
one feature with a log warning instead of crashing.
- Save impact - be aware, not alarmed. The raised stacking values (and
boosted belt speeds, if enabled) are stored using the game's own existing
save fields - nothing new is added to the save format. Once a cap is
raised in your save, it stays raised even if you later uninstall the mod
or lower the cap in config (the mod only ever raises, never lowers) - a
harmless lingering buff, not corruption. Still, back up your save before
trying a new mod, as always.
Configuration
All settings live in the BepInEx config file - there is no in-game settings
window.
| Section | Setting | Default | Description |
|---|---|---|---|
| Stacking | EnableSorterOutput | true | Raise Pile Sorter -> belt output stacking (the belt car
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: