SplitterOverBelt
Splitter (and Piler) can be placed overlaps conveyor belts and properly connected.
About this mod Machine translation
SplitterOverBelt
Mod for Dyson Sphere Program. Needs BepInEx.
Splitter can be placed in a position where it overlaps conveyor belts and properly connected automatically.
Automatic Piler is now supported, but may cause unexpected behavior due to lack of verification.
コンベアベルトと重なる Position にスプリッターを Settingsできるようになり、suitable なスロットに涚されます.
The automatic accumulating machine is in operation and the operation is in progress due to insufficient certification.
This mod is alternative to SplitterOverConveyor
Thanks to KingEnderBrine for developing SplitterOverConveyor and open sourced.
Release Notes
v1.1.7
- Support game version 0.10.30.23292
v1.1.6
- Support game version 0.10.29.28154 (just rebuild only)
v1.1.5
- Revert program namespace (It doesn't affect the gaming experience)
v1.1.4
- Support Dark Fog Update(0.10.28.20771) (almost rebuild only)
Previous Changelog
v1.1.3
- Support game version 0.9.27.14546 (just rebuild only)
v1.1.2
- Display caution when Piler is facing the wrong way
v1.1.1
- Experimental support for Automatic Piler. It may not work well because this is simply adapted from the code for Splitter.
v1.1.0
- Made collision detection more strict, closer to the original implementation
- Slightly improved connectivity for diagonal belts that do not follow the grid
v1.0.6
- Rebuild for 0.9.24.11209 game version (It won't work on 11192 or earlyer. Check for the latest game update)
v1.0.5
- Probably compatible with NebulaMultiplayerMod 0.6.0
v1.0.4
- Compatibility with other mods that reduce collision detection like SmolSplitters or BuildingMoreDense
v1.0.3
- Fix for belts in high position
v1.0.2
- Fix for 0.8.20.8092 game version
v1.0.1
- Improved connectivity on narrow grid / narrow grid
v1.0.0
- Initial Release for 0.7.18 game version
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.