SmartEjectors

v1.3.3·Updated 2023-01-14

A Dyson Sphere Program mod that makes EM Rail Ejectors smarter

About this mod Author’s original text

SmartEjectors

A Dyson Sphere Program mod that makes EM Rail Ejectors smarter.

Features

  • Independently configurable features
  • Ejectors select Orbit 1 by default
  • Ejectors stop firing when local dyson sphere is filled
  • Ejectors stop firing when local dyson swarm exceeds a certain size, proportional to the number of available nodes

Changelog

v1.3.3

  • Fixed performance issue with ejector logic, see issue #1 for more details

v1.3.2

  • Fixed visual bug of ejectors stuck in firing state
  • Redo ejector disabling logic with transpilers

v1.3.1

  • Fixed bug where nodes that are not constructed count towards available nodes

v1.3.0

  • Added feature where EM Rail Ejectors stop firing depending on swarm size
  • Added features section in README

v1.2.1

  • Readme file changes not committed in v1.2.0

v1.2.0

  • Added feature where placed EM Rail Ejectors select Orbit 1 by default (can be disabled in config, follows host settings in multiplayer)

v1.1.3

  • Added zhCN language support

v1.1.2

  • Disabled EM Rail Ejectors now show "Disabled - Filled Sphere" instead of "Idle"

v1.1.1

  • Fixed missing required dependency

v1.1.0

  • Added support for Nebula Multiplayer (new dependency: NebulaMultiplayerModAPI)

v1.0.2 - v1.0.4

  • Code formatting, no functional change

v1.0.1

  • Added process filter for game executable
  • Fixed bug where disabled ejectors draw full charging power

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExnebula-NebulaMultiplayerModApi

File & checksum

Filename
SmartEjectors-1.3.3.zip
File size
112.3 KiB