ShowMaxStackforItem
Displays the Item Max Stack Size in Item ToolTip / Displays the Item Max Stack Size in Item ToolTip
About this mod Machine translation
Show Max Stack for Item
requirements
- BepInEx 5.4.x
- BepInEx.ConfigurationManager (Optional)
This Mod shows the Player the Max Stack Size for an Item. (Any you can have in your Inventory).
It either shows a big mark beside the Item name and/or it lists the Stack Size as Property in the Property List.
You can configure how it should look. (See Config)
How to install
- Install BepInEx
- (Optional) BepInEx.ConfigurationManager
- Extract the downloaded Mod Files to the BepInEx\Plugins Folder
- (It should look like "\Dyson Sphere Program\BepInEx\plugins\[Mod Files]")
How to uninstall
- Remove Mod Files you copied there again
Does this Mod work with other Mods?
I didn't test and I can not say. You are on your own Risk but feel free to give Feedback.
However, the Mod is build to not rely on anything else like Stack Size changes from other Mods
as long these Mods do not return it in a complete other way than the original does.
So it is at least very likely it will work with the very Most other Mods.
How to config this Mod?
After first boot up with the Mod, a config file is generated under \Dyson Sphere Program\BepInEx\config\[Config File].
Current Settings.
-> Modus: Choose where you want to see Stack Size
-> Modus 1 Settings: Choose your Preferred Style for Name Line
-> Modus 2 Settings: Choose if you want to have the Property at the Start or End of the Property List
License: Reuploading of any File Content is prohibited either Original, Modified or Partly for other Projects.
If you have any Bugfixes may contact me with it and i will credit you in the next release.
This text has been automatically translated. I don't speak Chinese
Show maximum stack of items
Require
- BepInEx 5.4.x
- BepInEx.ConfigurationManager (optional)
This mod shows the player the maximum stack size of items. (Any item you can have in your inventory). It will either show a big mark next to the project name or list the stack size as a property in the properties list. You can configure its appearance. (see configuration)
How to install
- Install BepInEx
*(optional) BepInEx.ConfigurationManager
- Extract the downloaded Mod file to the BepInEx\Plugins folder
*(It should look like "\Dyson Sphere Program\BepInEx\plugins\[Mod Files]")
How to uninstall
*Delete the Mod files you copied there again
Can this mod be used with other mods?
I haven't tested it, I can't say. Do it at your own risk, but please feel free to provide feedback. However, the mod's build does not depend on anything else, such as stack size changes from other mods as long as those mods don't return it in a completely different way than the original. So it's at least very likely to work with most other mods.
How to configure this mod?
After starting with Mod for the first time, a configuration file will be generated under \Dyson Sphere Program\BepInEx\config\[Config File].
Current settings.
->Mode: Select where you want to view the stack size
->Mode 1 Settings: Choose your preferred name line style
->Mode 2 Settings: Choose whether you want to put the attribute at the beginning or end of the attribute list
License: Reuploading of any file content, whether original, modified, or partial, for other projects is prohibited. If you have any bug fixes you can contact me and I will thank you in the next version.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.