RecycleableFuelRods

v2.0.3·Updated 2026-02-13

After the generators burning the deuteron fuel rods or the antimatter fuel rods, you will get the empty rods back. You can use that to make new full rods by only adding fuels in empty rods.

About this mod Author’s original text

Recyclable Fuel Rods

After a mini fusion power station burning a deuteron fuel rod (or an artificial star burning an antimatter fuel rod), it will produce an empty deuteron fuel rod (or an empty antimatter fuel rod) back. You can take them out by sorters(no need to set a filter). And you can use that to make new full rod by only adding fuels in empty rods. Also works on mecha.

New recipes:

Deuteron fuel rod reperfusion: 1 Empty deuteron fuel rod + 10 Deuterium -> 1 Deuteron fuel rod (in page 1 by default)

Antimatter fuel rod reperfusion: 1 Empty antimatter fuel rod + 6 Antimatter + 6 Hydrogen -> 1 Antimatter fuel rod (in page 1 by default)

1 Titanium alloy + 1 Super-magnetic ring -> 2 Empty dueteron fuel rod (in page 3 by default)

1 Titanium alloy + 1 Annihilation constraint sphere -> 2 Empty Animatter fuel rod (in page 3 by default)

This mod won't work on Hydrogen fuel rods.

Installation (If Manually)

  • Install BepInEx.
  • Install LDBTool and CommonAPI. (You must have this mod!) Thanks to xiaoye97 for providing such convenient tools.
  • Drag RecyclableFuelRod.dll into "Dyson Sphere Program/BepInEx/plugins/"
  • Drag "recycleicons" into the same folder of the RecyclableFuelRod.dll

Mod conflicts

Problems may arise when other mods that create new items/recipes use the following IDs:

RecipeProto.ID: 458,459,460,461

ItemProto.ID: 9451,9452

Problems may arise when other mods that create new items/recipes use the following GridIndex:

1606,1607 / 1611,1612 / 3611,3612

ChangeLog

v2.0.3:

  • Update to work with game version 0.10.34.28455.

v2.0.2:

  • Fix an error when starting the game.

v2.0.1:

  • Update to work with game version 0.10.28.21308.

v2.0.0:

  • Rewrite the main logic. Now there are no more restrictions on how you place your power generators. You can put it side by side if you want, line them up with sorters, just like the vanilla game. And the sorter that connects 2 generators will automatically choose which rod(full or empty) to deliver. Of cource you can also set a filter to control the sorters if you want.
  • Now the full rods and empty rods can be stored in the generator at the same time, and you can see/take out/put in them on the UI window. The amount of fuel that can be stored in each power station has been restored to match the original limit of the vanilla game.

Click to view all changelog

the versions before v1.1.9 have some limitations when you build the generators:

--After installing this mod, the mini fusion power station and artificial star can only storage one fuel rod (full or empty) now (if by sorter). If you put more than one rods by your hand, the full-fuel rods will not become empty rods except for the last one.

--In that case, you can no longer build "mini fusion power stations or artificial stars" side by side (Does not affect thermal power stations). Because these two kinds of power stations can only get fuel from the conveyor belt, but not from other power stations. And in order to take out the empty fuel rods, you also need to build conveyor belts to transport the empty fuel rods away (but not necessary, see the next note).

--To prevent the power station from being unable to receive new fuel rod due to the blockage of empty fuel rods, If a power station ran out off fuel inside, and there is still empty rod which have not been taken away, The power station will still accept new full-fuel rod, and the original empty rod will disappear.

v1.1.8 and v1.1.9: Use CommonAPI instead of MoreProtoPages to select the empty rods. The MoreProtoPages mod has been deprecated.

v1.1.7: Add the recipe to make the empty rod. You can see it in the 3rd page if you install the MoreProtoPages mod.

Fix the problem that you can't find empty rods in ILS or PLS. Now you can select them in the 3rd page.

Reduced time consumption of reperfusion recipes to match the vanilla recipes.

v1.1.6: Now the mecha will return an empty rod when it burns out a fuel rod. Fix two description text errors.

v1.1.5: Update for game

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExxiaoye97-LDBToolCommonAPI-CommonAPI

File & checksum

Filename
RecycleableFuelRods-2.0.3.zip
File size
200.6 KiB
SHA-256
3daa8d83e220403c77337445b0285efe4bef306592d781de92efb8c27aebc3ee
Stored at
2026-10-06 19:19