RebindBuildBar
Regain control of your Build Bar! This mod allows to rebind any Build bar items as you desire.
Screenshots 1 screenshots
About this mod Author’s original text
Rebind Build Bar
Regain control of your Build Bar! This mod allows to rebind any Build bar items as you desire.
Also you can see all bound items even if they are not unlocked and rebind them too. And last but not least you can bind items you haven't unlocked yet too.
To rebind either Ctrl click needed item or press Ctrl+F1-10. An item picker will popup and you will be able to rebind.
If you ever want to remove an item from build bar just Middle mouse click on that item.
To reset your settings to default you can press reset button on the bar. If you press it all items in current category will be reset to defaults. If you hold Ctrl when you press it, all items in all categories will be reset. All keybinds can be rebound.
All of your settings are stored in a config file located at Dyson Sphere Program/BepInEx/config/RebindBuildBar.
Feedback and Bug Report
More features and improvements might come in the future. Feel free to contact me via Discord (limoka8) for any feedback, bug-reports or suggestions.
This mod is compatible with Galactic Scale 2
This mod is compatible with Nebula Multiplayer Mod
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select Rebind Build Bar by kremnev8, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx from here
Install CommonAPI and all of its dependencies from here
Unzip all files into Dyson Sphere Program/BepInEx/plugins/RebindBuildBar. (Create folder named RebindBuildBar)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: