ProliferatorMk4

v0.1.1·Updated 2026-05-01

Adds Proliferator Mk.IV, a high-tier proliferator for Dyson Sphere Program.

About this mod Machine translation

ProliferatorMk4

Adding a fourth-level production increase agent to the "Dyson Sphere Project": Production Increase Agent Mk.IV, allowing more production increase or acceleration effects on key production lines at a higher cost.

Add content

  • New item: Yield Booster Mk.IV, provides 120 sprays (162 since spraying), adds up to 8 Yield Points to the cargo.
  • New recipe: 2 Yield Booster Mk.III + 1 Strange Matter -> 1 Yield Booster Mk.IV.
  • New technology: Yield-increasing agent Mk.IV (pre-technology submicroscopic quantum entanglement, Yield-increasing agent Mk.III).
  • The sprayer supports four levels of production enhancer and displays the corresponding purple tank and spraying effect.

Notice:

  • The yield enhancer Mk.IV and its recipe will try to find a free space on the building page and are not placed on the item page.
  • The effect of 8 production increase points follows the existing unused value in the game: providing a 35% production increase effect or a 200% acceleration effect, resulting in an additional 310% power consumption.

compatibility

Compatibility support with large MODs such as OrbitalRing and GenesisBook is currently not provided.

Problem feedback

If you encounter errors, display exceptions, or recipes or technologies that do not appear, please submit an issue on GitHub and attach:

  • Problem description
  • game version
  • mod version
  • List of installed mods
  • BepInEx/LogOutput.log

English

Adds a fourth-tier proliferator to Dyson Sphere Program: Proliferator Mk.IV. It gives key production lines stronger extra product or speedup effects at a higher cost.

Features

  • New item: Proliferator Mk.IV. It provides 120 spray uses, or 162 uses after being sprayed, and adds up to 8 proliferator points to cargo.
  • New recipe: 2 Proliferator Mk.III + 1 Strange Matter -> 1 Proliferator Mk.IV.
  • New technology: Proliferator Mk.IV. Prerequisites: Submicroscopic Quantum Entanglement and Proliferator Mk.III.
  • Spray coaters can use Proliferator Mk.IV and display the matching purple tank and spray effect.

Notes:

  • Proliferator Mk.IV and its recipe try to use free slots on the Buildings page. They are not placed on the item page.
  • The 8-point proliferator effect uses existing unused in-game values: 35% extra products or 200% speedup, with 310% additional power consumption.

Compatibility

Compatibility support for large overhaul mods such as OrbitalRing and GenesisBook is not currently provided.

Feedback

If you run into errors, visual issues, or missing recipes/technologies, please open an issue on GitHub and include:

  • A description of the problem
  • Game version
  • Mod version
  • Installed mod list
  • BepInEx/LogOutput.log

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExCommonAPI-CommonAPIxiaoye97-LDBTool

File & checksum

Filename
ProliferatorMk4-0.1.1.zip
File size
113.1 KiB