PowerGridIsolator

v1.0.0·Updated 2026-08-24

Tag power poles into numbered isolation groups so they never auto-merge into the main grid, even in wire range. Hotkey or quick-bar toggle, drag-select with a live terrain-conforming highlight, works

About this mod Author’s original text

PowerGridIsolator

Give a grid its own island - tag poles so one power network never drags another down.

Version: 1.0.0

Game: Dyson Sphere Program 0.10.x (built against 0.10.34)

Loader: BepInEx 5.4.17+

For anyone running a dedicated backup generator, an isolated production

line, or any setup that shouldn't share load with the rest of the

planet's grid.

What it does

Vanilla DSP has exactly one flavor of power network: any pole within

wire/wireless range of another automatically merges into the same grid,

with no way to opt out short of physical distance. This mod adds a

hotkey-driven tagging mode that assigns poles to a numbered isolation

group (0 = vanilla/ungrouped, 1-9 = isolated islands). Poles in

different non-zero groups never merge - even if they'd normally connect

  • so a dedicated setup stays powered independently of whatever happens

to the rest of the grid.

Features

  • Hotkey (Ctrl+G default) or a quick-bar icon next to the mecha

energy bar opens a small window to pick the active group.

  • Left-click a pole to assign it to the current group; right-click

to clear it back to vanilla (group 0). Right-click on empty ground

with nothing to clear exits tag mode, same as Escape.

  • Drag-select either button to tag/clear every pole in the area at

once. The selected area is a real terrain-conforming grid highlight,

not a flat overlay, and the live "N pole(s) selected" count always

matches exactly what's highlighted, at any camera angle.

  • Works retroactively on already-built, already-merged grids - not

just newly placed poles.

  • No new building, no CommonAPI dependency - patches the existing

power-pole mechanic directly.

  • Complete no-op by default - with nothing tagged, behavior is

bit-identical to vanilla.

Installation

Via r2modman Mod Manager (recommended):

  • Install r2modman or the Mod Manager.
  • Search "Dyson Sphere Program" and set up a profile.
  • Search "PowerGridIsolator" in the Online tab and install.
  • Launch the game through the mod manager.

Manual install:

  • Install BepInEx 5 for Dyson Sphere Program.
  • Download the latest PowerGridIsolator-.zip from the

Releases page.

  • Extract the ZIP into your Dyson Sphere Program folder so the

plugins\ path lands inside BepInEx\plugins\.

  • Launch the game once. BepInEx creates

BepInEx\config\com.zicarius.PowerGridIsolator.cfg with the defaults.

  • (Optional) Edit that.cfg to taste - with the game closed, then relaunch.

Before you install

This is a BepInEx plugin - it patches the game's code at runtime using

Harmony patches.

  • Only download from sources you trust. Only this mod's

page or the GitHub repo - treat

re-uploads elsewhere as unsafe.

  • Game updates can break it. A DSP update may stop this mod from

working until a compatibility update is released.

  • Tags live outside your save. Group assignments are stored in a

small text file next to your BepInEx config, keyed to the save name -

not inside the.dsv save itself. Removing this mod leaves your save

completely untouched; you just lose the tag assignments, and every

pole reverts to normal vanilla merge behavior.

Configuration

All settings live in the BepInEx config file - there is no in-game

settings window. Edit it with the game closed, then relaunch (config is

read at launch).

| Setting | Default | Description |

|---|---|---|

| General > EnableIsolation | true | Master switch for the group-merge filter. Off = fully inert, vanilla merge behavior unchanged. |

| General > MaxGroups | 9 | Highest selectable island id. Group 0 is always "ungrouped/vanilla" and isn't counted against this. |

| Hotkeys > ToggleTagModeKey | Ctrl+G | Enter/exit pole-tagging mode. |

| Diagnostics > DebugLog | false | Verbose logging to the BepInEx console. Off by default. |

(Full reference: the.cfg file BepInEx writes on first run.)

Compatibility

  • Game version: DSP 0.10.x (built against 0.10.34).
  • Other mods: No CommonAPI dependency. Known risk (not a confirmed

conflict

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
PowerGridIsolator-1.0.0.zip
File size
32.0 KiB