PlanetwideSupplier
Auto-refills generators, turrets, factories, launchers, and Ray Receivers from your planet's logistics network - no belts required.
About this mod Author’s original text
PlanetwideSupplier
Everything on your planet, kept supplied automatically.
Author: zicarius
Version: 1.0.0
Game: Dyson Sphere Program 0.10.x (built against 0.10.34)
Loader: BepInEx 5.4.17+
For anyone tired of belting fuel, ammo, ingredients, and launch payloads
to every single building. This mod tops all of it up straight from your
logistics network - generators, turrets, factories, launchers, all of it.
What it does
Every fuel-burning generator, Ray Receiver, combat turret and battle
base, crafting building, Matrix Lab, EM-Rail Ejector, and Vertical
Launching Silo on a planet is topped up from that planet's logistics
stations (ILS/PLS) - no belts, no manual runs. Everything is drawn from
real station stock, so it isn't free: a station has to actually
hold the item for it to be used. And it never overrides a belt or
sorter already feeding a building - this mod is a backup, not a
replacement for your factory lines.
Features
- Auto-refill power generators - Thermal Power Plants, Mini Fusion Power Plants, Artificial Stars, plus Ray Receivers' Graviton Lens catalyst slot.
- Auto-restock turrets and battle bases with ammo and fighters.
- Auto-refill crafting buildings - smelters, assemblers, chemical plants, refineries - and Matrix Labs in both research and production mode.
- Auto-refill EM-Rail Ejectors and Vertical Launching Silos with whatever item they're already loaded to launch.
- Four independent modules - Generator, Ammo, Production, Launch - each with its own on/off switch. Turn off what you don't want without disabling the rest.
- Never overrides belts - a building already fed by its own sorter/inserter (or, for Ray Receivers, a real belt connection) is left alone. This mod only backs up buildings with no dedicated supply line.
- Consume model - everything comes from real station stock, not thin air.
- Planetwide by default - or set a limited radius per module to pull only from nearby stations.
- Nearest-station-first sourcing so the closest depot is drained first.
- Cheap - throttled scans, not every tick, so it stays light on UPS.
- Config-only - no in-game UI; every setting lives in the BepInEx config file.
Installation
Via r2modman Mod Manager (recommended):
- Install r2modman or the Mod Manager.
- Search "Dyson Sphere Program" and set up a profile.
- Search "PlanetwideSupplier" in the Online tab and install.
- Launch the game through the mod manager.
Manual install:
- Install BepInEx 5 for Dyson Sphere Program.
- Download the latest PlanetwideSupplier-.zip from the
Releases page.
- Extract the ZIP into your Dyson Sphere Program folder so the
plugins\ path lands inside BepInEx\plugins\.
- Launch the game once. BepInEx creates
BepInEx\config\com.zicarius.PlanetwideSupplier.cfg with the defaults.
- (Optional) Edit that.cfg to taste - with the game closed, then relaunch.
Before you install
This is a BepInEx plugin - it patches the game's code at runtime using
Harmony patches.
- Only download from sources you trust. Only this mod's
page or the GitHub repo - treat
re-uploads elsewhere as unsafe.
- Game updates can break it. A DSP update may stop this mod from
working until a compatibility update is released.
- Save-safe by design. This mod stores nothing in your save. It
only tops up existing fuel/ammo/ingredient/lens/bullet counts from
existing station stock while you play. Remove it any time and your
save stays vanilla - everything simply stops auto-refilling.
- Do not run alongside PlanetwideGeneratorSupply or PlanetwideAmmoSupply.
This mod already covers everything those two do. Running them together
won't break anything (both use the same real-consume drain model), but
the same generator or turret could be serviced twice - just wasteful.
This mod detects and warns in the log if either is also installed.
Configuration
All settings live in the BepInEx config file - there is no in-game
settings window. Edit it with the game closed, then relaunch (c
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: