OldSounds
A sound pack containing old version of 3 warp sounds and 5 voice lines.
About this mod Machine translation
OldSounds
A sound pack containing old version of 3 warp sounds and 5 voice lines. Require AudioReplacer to import the audio files.
In folder AudioFiles contains the following audio:
- vc-broadcast-4~8.ogg
- warp-begin.ogg
- warp-during.ogg
- warp-end.ogg
Sound effects you don't want to replace can be removed directly from the folder.
Installation
Via r2modman, or manual download the zip file and decompress in BepInEx/plugins folder.
Remember AudioReplacer are needed to install too.
Old voice pack
Contains 5 voices from previous versions and 3 sound effects from older versions of the warp engine. Require AudioReplacer to load speech
Contains the following audios in the folder AudioFiles:
- vc-broadcast-4.ogg (low altitude flight)
- vc-broadcast-5.ogg (Navigation mode activated)
- vc-broadcast-6.ogg (End of navigation mode)
- vc-broadcast-7.ogg (warp engine startup)
- vc-broadcast-8.ogg (warp engine turned off)
- warp-begin.ogg (sound effect-warp engine starts)
- warp-during.ogg (sound effects-warp engine running)
- warp-end.ogg (sound effects-warp engine off)
Sound effects you don't want to replace can be removed directly from the folder.
Installation
Via the manager r2modman, or manually download the zip file and extract it into the BepInEx/plugins folder.
The front-end AudioReplacer also needs to be installed.
Acknowledgements
All trademarks, copyright, and resources related to Dyson Sphere Project itself, remain the property of Gamera Game and Youthcat Studio as applicable according to the license agreement distributed with Dyson Sphere Program.
The audio copyright belongs to YuziCat
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: