MovePlanet
Move the planet to another star system.
About this mod Machine translation
MovePlanet
What's this?
Move the planet to another star system.
HOW TO USE
When you open the starmap, the MovePlanet UI will appear, and you can set the mapping settings for which planets to move to which star systems.
You can't move satellites directly, but they will move with you when you move planets.
If you load the save data after mapping, the planets will be moved.
Disabling or uninstalling MovePlanet and then loading the save data will restore the original position.
Please make as many backups as possible, as there is a possibility of corruption of saved data due to glitches.
CHANGE LOG
v0.0.17
- Update to game version 0.9.27.14553
v0.0.16
- Update to game version 0.9.26.13034
v0.0.15
- Update to game version 0.9.26.12900
v0.0.14
- Update to game version 0.9.24.11240
v0.0.13
- Update to game version 0.9.24.11182
v0.0.12
- Update to game version 0.8.23.9808
- Changed so that the MovePlanet UI is not displayed when the Milky Way is displayed.
v0.0.11
- Update to game version 0.8.22.9331
v0.0.10
- Update to game version 0.8.22.8915
v0.0.9
- Update to game version 0.8.20.8092
v0.0.8
- Update to game version 0.8.20.7996
- Change UI.
v0.0.7
- Added the ability to mark visited star systems and planets (can be disabled in config)
- Fixed bug.
v0.0.6
- Added the ability to move to the first planet when Load Game if player in space (can be disabled in config)
v0.0.5
- Added the ability to Load a Space warper on a moving Logistics vessel during a Load Game. (can be disabled in config)
v0.0.4
- Fixed an issue that caused an error when load twice.
v0.0.3
- Fixed a issue in which the destination star system was being referenced when generating veins.
v0.0.2
- Changed to show UI in load screen as well.
- Added PIN mapping.
- Fixed an issue where objects behind the UI could be manipulated.
v0.0.1
- Publish.
What?
The planet is moving around the galaxy.
Make the party
スターマップを开くとMovePlanetのUIがexpressionされるので.
The direct movement of the satellite is the direct movement of the satellite, and the movement of the star is the direct movement of the star.
マッピングした后でセーブデータをロードすると黄星がMove します.
MovePlanet を ineffective にするかアンインストールしてからセーブデータをロードすると元のposition になります.
There is no possibility of compatibility.で、できるだけ多くバックアップは取ってください.
v0.0.17
- ゲームバージョン0.9.27.14553へのUpdate
v0.0.16
- ゲームバージョン0.9.26.13034へのUpdate
v0.0.15
- ゲームバージョン0.9.26.12900へのUpdate
v0.0.14
- ゲームバージョン0.9.24.11240へのUpdate
v0.0.13
- ゲームバージョン0.9.24.11182への update
v0.0.12
- ゲームバージョン0.8.23.9808へのUpdate
- ミルキーウェイをexpress しているときにはMovePlanetのUIをexpress しないように変
v0.0.11
- ゲームバージョン0.8.22.9331へのUpdate
v0.0.10
- ゲームバージョン0.8.22.8915へのUpdate
v0.0.9
- ゲームバージョン0.8.20.8092への update
v0.0.8
- ゲームバージョン0.8.20.7996へのUpdate
- UI changes
v0.0.7
- The function of accessing the 済みGalaxy and the planet is printed and paid is added (the setting is disabled)
- No conformity correction
v0.0.6
- ロードの记, プレイヤーがCosmos にいたらFirst の星にMove するfunction is added (setting is invalid にできます)
v0.0.5
- The function of the space warper installed on the moving logistics ship has been added (the setting is disabled)
v0.0.4
- 2 episodes of ロードするとエラーが発生する issue を correction
v0.0.3
- Fixed the problem of moving the galaxy before it is generated when the pulse is generated.
v0.0.2
- ロード screen UI を display するよう変 updated
- PINのマッピングを added
- Fixed issues with behind-the-scenes operation of UI
Updates
v0.0.1
- public
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: