MoreStatInfo
It provides more production infomation
About this mod Machine translation
MoreStatInfo2.0.3
open by alt+alpha3
Language/Language: Chinese, English
2.0.3: Adapted to 0.10.34.28392
2.0.2: Adapted to 0.10.34.28281
2.0.0, 2.0.1: adapted to multi-threaded version
1.6.0: Added logistics station null pointer check
1.5.9: Added logistics station null pointer check
1.5.8: Add factory data export button
1.5.7: Add product data export button
1.5.6: Fixed bugs related to planet statistics
1.5.5: Fixed statistics related bugs
1.5.4: Reduce memory leaks
1.5.3: Fix the bug that the filtering conditions do not take effect
1.5.2: Reconstruct the functions in the statistics part to reduce memory leaks.
1.5.1: Reconstruct the functions in the statistics part to reduce memory leaks.
1.5.0: Reconstruct the functions in the statistics part to reduce memory leaks.
1.4.9: Reconstruct the functions in the statistics part to reduce memory leaks.
1.4.8: Fixed the problem of errors in the theoretical numerical calculation of green sugar at the research station
1.4.7: Fixed the issue where the theoretical value of the research station had errors due to rounding.
1.4.6: Fixed the bug that if the number of planets is exactly 20 times, there will be an extra empty page.
1.4.5: Added the function to sort the planet list in descending order according to the number of ore clusters
1.4.4: Fixed the bug of incompatibility with secondary research stations
1.4.3: Adapted to 0.10.28.20759
1.4.2: Reconstruct the planet information part of the code, add information about the distance of the planet to the player, and sort it according to the distance from the player.
1.4.1: Fixed a bug that caused red letters to appear when selecting filter conditions, selecting planets, and selecting products after sorting by target products.
1.4.0: Fix compatibility bug
1.3.9: Fix the white panel problem, add mouse wheel to adjust UI size
1.3.8: Fixed the error of duplicate ID when reading the item list
1.3.7: Fix uibug
1.3.6: Fix uibug
1.3.5: Fixed uibug and refactored most of the code
1.3.4: Adapted to version 0.9.27.15033
1.3.3: Remove process filtering to adapt to xgp
1.3.2
The number of repaired ore veins does not take into account the situation of exhaustion.
1.3.1
Fixed an issue where the number of ore veins was not displayed
1.3.0
Fix red text caused by new version
Planet information: Fixed some incorrect conditions in the planet type filtering conditions, and provided a button to load all planets so that all planet information can be seen (unloaded planets will not enter the mineral condition filtering results). Do not switch archives when loading all planets, otherwise an error will be reported (but it will not affect the archive restart)
·1.2.9
Planet information: Add planet type filtering conditions to facilitate players to find special planets faster
·1.2.8
Add the function of closing the white panel
·1.2.7
Panels no longer penetrate
·1.2.6
Fix the problem of red text in the new version
·1.2.5
Regenerated the dll file to avoid field misses
·1.2.4
Fix: Problem with demand yield deviation caused by production increase agent
Adjustment: Classify silica into the first-level raw material classification
·1.2.3
Fixed an issue where the theoretical yield was incorrect due to the presence of yield enhancers and stacks
·1.2.2
Fixed the problem that items updated in new versions cannot be counted
·1.2.1
Fix: Press F9 to report an error
·1.2.0
Added: Hub power generation and charging count towards statistics
Fix: Hub power supply is not included in power generation statistics, causing the hub power generation planet to be classified as a star with insufficient power. Fixed an issue where reservoirs were not included in totals
·1.1.8
Add:English Language
Fix: Gas star product search
·1.1.7
Added ctrl+direction up and down keys to adjust size
Fix red text caused by original update
·1.1.6
Fix red text caused by original update
·1.1.5
Fixed the red letter caused by the gas star not having a factory
·1.1.4
Fixed …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: