MixCargoController
Customize the maximum quantity of each type of goods on a certain conveyor belt to automatically control the start and stop of the sorter. Customize the maximum quantity of each type of cargo on a belt to automatically control the attached sorter.
Screenshots 1 screenshots
About this mod Machine translation
Mix Cargo Controller Mix Cargo Controller
- This mod can limit the maximum quantity of various cargos on a conveyor belt. When the set number of goods on a certain conveyor belt reaches the set limit, the sorter cannot place the goods on the conveyor belt, even if there are still empty spaces on the conveyor belt.
- This mod can limit the quantity of various goods on a conveyor belt. When the number of a certain set of goods on a certain conveyor belt reaches the set limit, the sorter cannot place that kind of goods on the conveyor belt, even if the conveyor belt still has space.
How To Use How to use
- Click any belt to configure mixed cargo limitations for the entire belt path.
- Click on any conveyor belt to configure the quantity limit of various mixed goods on that conveyor belt.
- The mixing belt setting can only work properly when all the cargos on this belt are put in or taken out through the sorter, or when connecting other conveyor belt lines through direct conveyor belt integration. This mod will only limit and count the operation of the sorter and direct-connected belt line, and will not limit or count the direct in/out port. Do not link conveyor belts (that need control the cargos limitations) to logistics towers, storage tanks, splitter, and other direct in/out buildings' ports.
- The mixed belt setting will only work properly if all goods on this conveyor belt are put in or taken out through the sorter, or are connected to other conveyor belt lines through direct conveyor belt merging. This mod will only limit or count the work of sorters or direct conveyor lines, not the direct incoming and outgoing interfaces. Do not connect conveyor belts that need to limit the number of goods directly to logistics towers, liquid storage tanks, four-way diverters and other direct-in and out-of buildings. It is not recommended to use the conveyor belt method
- The working logic of the conveyor belt which doesn't have any item configurations works the same as that of the vanilla conveyor belt.
- When no item restrictions are set, the conveyor belt works in the same logic as the original conveyor belt.
- The mix-cargo configurations can be copied and pasted through in-game shortcut keys (. ). (However, considering that players often use Shift to click on the conveyor belt and then build new belt paths, in this case, the configurations of the clicked conveyor belt path will not be copied, and the newly created conveyor belt will not have any configurations.)
- Mixdown settings can be copied and pasted via in-game shortcut keys (. key). (However, considering that players often use Shift to click on conveyor belts and build new lines, in this case, the configuration of the clicked conveyor belt line will not be copied, and the new conveyor belt will be a conveyor belt without mixed configuration)
- The mix-cargo configurations can be saved in the blueprint. Attention: It is highly NOT recommended to use conveyor belt paths' confluence in the blueprint! It is recommended to use a sorter to transport cargoes between different belt paths. Due to the uncontrollable construction sequence of blueprint's belts, the mix-cargo configuration may be incorrectly covered or cleared during construction (for blueprints that have belt path confluence points). The blueprint with mix-cargo configurations can be used by users who have not installed this mod without any errors (of course, users who have not installed the mod will not have the effect of mix-cargo restriction functions).
- Mixtape settings are saved into blueprints. Note: It is highly not recommended to use conveyor belts in blueprints! It is recommended that all sorters be used to transport materials between different lines of the conveyor belt. Because when a blueprint containing conveyor belts is constructed, the uncontrollable construction sequence may lead to line confusion, causing the mixed belt configuration to be incorrectly overwritten and cleared. Blueprints containing mixd …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInExxiaoye97-LDBToolCommonAPI-CommonAPI