MegaRayReceiver
Increases the requestable energy of Ray Receivers
Screenshots 2 screenshots
About this mod Author’s original text
MegaRayReceiver
Introduction
Mod for Dyson Sphere Program to make the ray receiver be able to request more power.
For now, it doesn't trigger the abnormality check, meaning achievements will not be disabled.
Default multiplier value is 10x, see below for configuration.
Configuration
The multiplier can be configured in-game via the power tab of the statistics panel. Changes are applied on-the-fly, so if the value is changed in the panel, this will directly affect all ray receivers in the game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInEx