MaxDensityUnlock
Raises the Dark Fog Max Density limit above 3x
About this mod Author’s original text
Max Density Unlock
Raises the Dark Fog Max Density limit on the new-game combat settings screen. Vanilla stops at 3x; this mod goes to 8x by default, in 0.5x steps.
What higher density does
- More Dark Fog hives per star system (up to the engine limit of 8 per star).
- More relay stations sent to planets.
- Higher difficulty rating, which also raises Metadata gain.
Above about 8x every star is already at 8 hives, so extra density only adds relays and difficulty.
Configuration
BepInEx/config/MaxDensityUnlock.cfg
- MaxDensityLimit (default 8, range 1–100): highest value on the slider.
- DensityStep (default 0.5, range 0.05–10): density added per slider notch.
- FillStartingSystem (default true): the starting star system begins with as many hives as Max Density allows (8x → 8 hives). Set false for vanilla (about 60% × Initial Occupied of that). Initial Occupied at its minimum still means no starting hives.
Changelog
- 1.1.0: starting system begins fully occupied to match Max Density (FillStartingSystem), including with Galactic Scale 2.
- 1.0.0: first release.
Notes
- Only affects new games. The chosen density is stored in the save, and a save made with the mod still loads without it.
- The mod also caps each star at 8 hives. Without that cap, densities above ~4x crash galaxy generation.
- Multiplayer (Nebula): every player needs the mod, or galaxy generation won't match.
- Galactic Scale 2: supported. GS2 uses its own hive formulas (limit ≈ density × 4/3, max 8), and FillStartingSystem also applies to GS2 galaxies.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInEx