LogisticsStationSlots

v1.0.3·Updated 2026-10-07

Expand logistics station item slots from 4/5 to 12, fix belt input for the new slots, and let the Total Control Panel page through them.

About this mod Machine translation

Logistics station cargo column expansion · LogisticsStationSlots

Chinese | English

Chinese

Expand the cargo slots of the two logistics stations in the original game from 4/5 spaces to 12 spaces.

Function

  • Cargo column expansion

| Architecture | Original | After expansion |

|---|---|---|

| Intraplanetary Logistics and Transport Station (2103) | 4 cells | 12 cells |

| Interstellar Logistics Transport Station (2104) | 5 grids | 12 grids |

The number of cells can be changed in the configuration. The logistics station that has been built will automatically fill in the grid number after loading the file.

The upper limit of single-cell inventory is not managed by this plug-in, please set it yourself on the logistics station panel.

  • In the expanded cells 6~12, the external conveyor belt cannot feed items - Fixed

The original version locked this logic on 6 grids, so the expanded grid conveyor belt cannot be fed into it (drones and transport ships are not affected). This plugin takes over as well.

  • Slots 7~12 can also be seen on the main control panel - Fixed

The original master control panel only displays the first 6 cells. Now roll the mouse wheel in the storage column area to turn the pages. Page 2 is the 7th to 12th cells.

rely

| Dependencies | Required |

|---|---|

| BepInEx 5.4.17 | ✅ |

| LDBTool 3.0.3+ | ✅ |

Install

Use r2modman / Gale to search and install, or manually put BepInEx/plugins/LogisticsStationSlots.dll into the BepInEx plug-in directory.

Configuration

BepInEx/config/local.logisticsstationslots.cfg is generated after first startup:

| Item | Default | Description |

|---|---|---|

| Station.Enabled | true | Master switch |

| Station.MaxItemKinds | 12 | Number of cargo slots |

| Station.FixExtraSlotInput | true | Fix the conveyor belt feeding of slots 6~12 |

| Station.ControlPanelPaging | true | Total control panel page turning |

You need to restart the game after making changes.

Notice

The expansion will rewrite the storage array of the logistics station to 12 cells and save it in the archive. Please back up the archive before uninstalling this plug-in.

English

Expands the item slots of both vanilla logistics stations from 4 / 5 to 12.

Features

  • More slots

| Building | Vanilla | After |

|---|---|---|

| Planetary Logistics Station (2103) | 4 | 12 |

| Interstellar Logistics Station (2104) | 5 | 12 |

The slot count is configurable. Existing stations are expanded when a save is loaded.

Per-slot capacity is not touched — set that in the station panel yourself.

  • Belt input for slots 6–12 (fixed)

The vanilla game hard-codes this logic to 6 slots, so items fed by belt into the new slots would silently disappear. Drones and vessels were never affected. This plugin takes over that logic too.

  • Total Control Panel paging (fixed)

The Total Control Panel only showed the first 6 slots. Now you can scroll the mouse wheel over the storage area to page to slots 7–12.

Requirements

| Requirement | Needed |

|---|---|

| BepInEx 5.4.17 | ✅ |

| LDBTool 3.0.3+ | ✅ |

Installation

Install via r2modman / Gale, or drop BepInEx/plugins/LogisticsStationSlots.dll into your BepInEx plugins folder.

Configuration

Generated at BepInEx/config/local.logisticsstationslots.cfg on first launch:

| Option | Default | Description |

|---|---|---|

| Station.Enabled | true | Master switch |

| Station.MaxItemKinds | 12 | Number of slots |

| Station.FixExtraSlotInput | true | Fix belt input for slots 6–12 |

| Station.ControlPanelPaging | true | Total Control Panel paging |

Restart the game after changing these.

Note

Expanding rewrites the station's storage array to 12 slots and saves it into your save file. Back up your save before uninstalling this plugin.

Acknowledgments / Credits

Code implementation/Implementation: The decompilation and restoration, code writing and reconstruction, debugging and documentation of this plug-in are completed by the AI ​​programming assistant DeepSeek Harness; the demand direction, solution selec …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExxiaoye97-LDBTool

File & checksum

Filename
LogisticsStationSlots-1.0.3.zip
File size
61.8 KiB