Kerchoo

v1.0.1·Updated 2021-02-10

Makes every planet very fast

About this mod Author’s original text

Features

  • Everything is very fast now
  • Apothicon can eat a shoe
  • Kerchoo

Installing / Updating without a mod manager

  • Click "Manual Download"
  • DON'T Drag Kerchoo.dll into your BepInEx/plugins folder

I beg you not to.

Uninstalling without a mod manager

  • Delete Kerchoo.dll from your BepInEx/plugins folder

Your save files will give up their dreams of ever winning a race after uninstalling the plugin.

Your planets will snap back to the normal incredibly configuration.

Your factories will be very sad

Feedback and suggestions

For feedback, bugs or suggestions, go away.

Changelog

1.0.1

  • Slowed planets down just enough so you dont bounce off of them

1.0.0

  • I am speed

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
Kerchoo-1.0.1.zip
File size
78.2 KiB