IntelligentTransport
Make the transports more smart.
Screenshots 4 screenshots
About this mod Machine translation
Intelligent logistics plan (IntelligentTransport)
Slightly optimize the originally miserable logistics logic.
Maybe, for the worse?
Slightly optimize the logistics logic that was originally terrible.
Maybe it gets worse?
Front Modules
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Implementation Logic
Try to send the goods to the nearest logistics tower, rather than to the first logistics tower inserted.
Try to send the goods to the nearest logistics tower instead of the one that is created first.
local logistics
Local logistics will be judged based on the straight-line distance between the two logistics towers (theoretically the spherical distance should be used), and priority will be given to the nearest logistics tower.
Local logistics will be judged according to the straight-line distance between the two logistics towers (theoretically the spherical distance should be used) and will be sent to the nearest logistics tower first.
Interstellar Logistics
Interstellar logistics will be judged based on the position and distance of the stars in the galaxy, and priority will be given to the nearest star system (the local galaxy is the highest priority).
Remote logistics will be determined according to the position distance of the star in the galaxy, and the priority will be sent to the nearest star system (the local galaxy is the highest priority).
Effects
Local Transport
Before Use
After Use
Interstellar Logistics (Remote Transport)
Before Use
After Use
Version
v1.0.0
Reconstruct logistics and transportation logic. The calculation amount of sorting is greatly reduced.
Reconstruct the logic of logistics and transportation.
v0.1.1
Improve README and add English description.
Improve the README and add English descriptions.
v0.1.0
Package upload
Package upload
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: