GroundSubstation
The substaion previously known as Satelite Substation. Out engineers have thought a bit, and decided to remove satellites all toghether. Now we call it just substation. Has all the same features.
Screenshots 1 screenshots
About this mod Author’s original text
Ground Substation
The substaion previously known as Satelite Substation. Out engineers have thought a bit, and decided to remove satellites all toghether. Now we call it substation. Has all the same features, just on the ground.
Unfortunately not all of our engineers agreed on that change, so a compomise was made. You can select what substation YOU want.
Mod is purely cosmetic and does not affect gameplay in any way. Although in advanced mode this mod adds new models to the game and you MUST set mod to REMOVE mode to uninstall this mod safely.
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it from here), select GroundSubstation by kremnev8, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx from here
Install LDBTool from here
Install CommonAPI from here
Then copy all mod files into Dyson Sphere Program/BepInEx/plugins/GroundSubstation folder
Changelog
v1.1.1
- Added plugin catergories page.
v1.1.0
Important Note: Installation HAS changed. If you are installing manually, make sure to read installation instructions again!
- Migrated to CommonAPI
- Updated to work with game version 0.8.23.9832 or higher
v1.0.5
- Updated to work with version 0.7.18.7178 or higher.
v1.0.4
- Updated to work with version 0.7.18.6914 or higher.
v1.0.3
- Added satellite type
- New feature: you can select substation type in game.(Use config to enable it!)
- Also now uses LDBTool as dependancy!
v1.0.1 and v1.0.2
- Update readme
v1.0.0
- Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: