GenesisBook

v3.2.3·Updated 2026-03-09

Build the real universe and write the Book of Creation. New minerals, new materials, new formulas, new technology, new mechanisms. Construct Real Universe. Then leave a GenesisBook. New vein, new material, new recipe, new technology, new structure.

Screenshots 5 screenshots

About this mod Machine translation

![img.png](

Build the real universe and write the Book of Creation.

Construct Real Universe. Then leave a GenesisBook.

MOD content quick overview | A glimpse

Feedback and suggestions | Feedback and suggestions

If you have valuable comments or suggestions about this Mod,

Please join the QQ group (below) to give feedback to the administrator. Welcome to join the group for communication.

  • Book of Creation MOD node No. 1 991895539
  • Answers to group questions: Dyson Sphere Plan

If you have any problems, please contact us in our Discord server,

or open an issue via GitHub.

Incompatible mods (Known)

+ RecycleableFuelRods

+ Blackbox

+ BetterMachines

+ BeltSpeedEnhancement

+ WaterElectrolysis

+ ReBuffer

+ PoolOpt

Installation method

Using the Mod Manager

Open the mod manager (if you haven’t installed it yet, you can click here to install it),

Select GenesisBook and download it.

Manual installation

Please manually download the following pre-MODs in sequence and follow their installation steps:

+ BepInEx

+ LDBTool

+ DSPModSave

+ CommonAPI

+ NebulaMultiplayerModApi

After installing the pre-MOD, download this MOD, unzip it, and do the following:

Move all files in the patches folder to Dyson Sphere Program/BepInEx/patchers/GenesisBook/ (

You may need to manually create the GenesisBook folder)

Move all files in the plugins folder to Dyson Sphere Program/BepInEx/plugins/GenesisBook/ (you may need to manually create the GenesisBook

folder)

introduce

feature

  • Real tech "tree": a completely reworked, more organized tech tree that is now more logically structured.
  • New chemical recipes: Extract organic matter such as tar or benzene from crude oil. In addition, you can now synthesize hydrochloric acid and nitric acid.
  • New recipe types: use polymer chemicals to manufacture complex organic substances, and create high-precision assembly lines to produce high-tech equipment.
  • Additional atmosphere: Now you can build "atmospheric collection stations" on most planet surfaces and extract atmospheric components such as nitrogen and oxygen.
  • Note: Thermal power plants can now only be used on planets with oxygenated atmospheres.
  • New mineral distribution: Adjusted the amount of minerals generated on different planets. Note: This will make the Mod incompatible with the original save!
  • New mineral types: mine niobium ore to smelt super alloys, or collect radioactive minerals to make nuclear fuel rods, and crystallized sulfur.
  • Nearly 90% of the recipes have been redone: a completely different process experience from the original version, rest assured, this will make you feel very novel.
  • Planetary Coordination Center: Dozens of different additional buffs that can provide buffs globally.
  • Mega Building: Super production equipment that uses conveyor belts to input and output materials, 30 times faster.
  • New lost technology: Use quantum storage technology to quickly deploy on alien planets, or perform a quantum jump to reach the other side of the galaxy instantly.

Acknowledgments

  • Special thanks to ckcz for his contribution to this project and development support for version 1.0.
  • Special thanks to kremnev8 for his help during development.
  • Special thanks to karki for his help during the development process.
  • Special thanks to all MOD authors who provided technical support during the development process.
  • Special thanks to all players who contributed and made suggestions to this project.

Installation

With Mod Manager

Simply open the mod manager (if you don't have it install it here), select GenesisBook, then Download.

If prompted to download with dependencies, select Yes.

Then just click Start modded, and the game will run with the mod installed.

If you can see the new GenesisBook logo, then the mod is installed successfully.

Install manually

Install BepInEx from here

Install LDBTool from here

Install DSPModSave from here

Install CommonAPI from here

Install NebulaMultiplayerModApi from here

Then download this mod manul …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

CommonAPI-CommonAPIstarfi5h-ErrorAnalyzernebula-NebulaMultiplayerModApiShad0wlife-AssemblerUI

File & checksum

Filename
GenesisBook-3.2.3.zip
File size
4.5 MiB
SHA-256
a9a668f67c91d4b251e5f4240fd46f359105ba36f37e2e70b2d5c269dcd6b85e
Stored at
2026-10-06 19:26