GenesisBook
Build the real universe and write the Book of Creation. New minerals, new materials, new formulas, new technology, new mechanisms. Construct Real Universe. Then leave a GenesisBook. New vein, new material, new recipe, new technology, new structure.
Screenshots 5 screenshots
About this mod Machine translation
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- Book of Creation MOD node No. 1 991895539
- Answers to group questions: Dyson Sphere Plan
If you have any problems, please contact us in our Discord server,
or open an issue via GitHub.
Incompatible mods (Known)
+ RecycleableFuelRods
+ Blackbox
+ BetterMachines
+ BeltSpeedEnhancement
+ WaterElectrolysis
+ ReBuffer
+ PoolOpt
Installation method
Using the Mod Manager
Open the mod manager (if you haven’t installed it yet, you can click here to install it),
Select GenesisBook and download it.
Manual installation
Please manually download the following pre-MODs in sequence and follow their installation steps:
+ BepInEx
+ LDBTool
+ DSPModSave
+ CommonAPI
+ NebulaMultiplayerModApi
After installing the pre-MOD, download this MOD, unzip it, and do the following:
Move all files in the patches folder to Dyson Sphere Program/BepInEx/patchers/GenesisBook/ (
You may need to manually create the GenesisBook folder)
Move all files in the plugins folder to Dyson Sphere Program/BepInEx/plugins/GenesisBook/ (you may need to manually create the GenesisBook
folder)
introduce
feature
- Real tech "tree": a completely reworked, more organized tech tree that is now more logically structured.
- New chemical recipes: Extract organic matter such as tar or benzene from crude oil. In addition, you can now synthesize hydrochloric acid and nitric acid.
- New recipe types: use polymer chemicals to manufacture complex organic substances, and create high-precision assembly lines to produce high-tech equipment.
- Additional atmosphere: Now you can build "atmospheric collection stations" on most planet surfaces and extract atmospheric components such as nitrogen and oxygen.
- Note: Thermal power plants can now only be used on planets with oxygenated atmospheres.
- New mineral distribution: Adjusted the amount of minerals generated on different planets. Note: This will make the Mod incompatible with the original save!
- New mineral types: mine niobium ore to smelt super alloys, or collect radioactive minerals to make nuclear fuel rods, and crystallized sulfur.
- Nearly 90% of the recipes have been redone: a completely different process experience from the original version, rest assured, this will make you feel very novel.
- Planetary Coordination Center: Dozens of different additional buffs that can provide buffs globally.
- Mega Building: Super production equipment that uses conveyor belts to input and output materials, 30 times faster.
- New lost technology: Use quantum storage technology to quickly deploy on alien planets, or perform a quantum jump to reach the other side of the galaxy instantly.
Acknowledgments
- Special thanks to ckcz for his contribution to this project and development support for version 1.0.
- Special thanks to kremnev8 for his help during development.
- Special thanks to karki for his help during the development process.
- Special thanks to all MOD authors who provided technical support during the development process.
- Special thanks to all players who contributed and made suggestions to this project.
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select GenesisBook, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
If you can see the new GenesisBook logo, then the mod is installed successfully.
Install manually
Install BepInEx from here
Install LDBTool from here
Install DSPModSave from here
Install CommonAPI from here
Install NebulaMultiplayerModApi from here
Then download this mod manul …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: