FusionForge

v0.9.0·Updated 2024-09-17

Adds recipes to make raw materials out of Deuterium and Graphene.

About this mod Author’s original text

Fusion Forge

Features

Adds recipes to make ingots and stone out of Deuterium and Graphene.

Installation

With Mod Manager

Simply open the mod manager (if you don't have it install it here), select FusionForge by JamesFire, then Download.

If prompted to download with dependencies, select Yes.

Then just click Start modded, and the game will run with the mod installed.

Manually

Install BepInEx here

Then drag FusionForge.dll into steamapps/common/Dyson Sphere Program/BepInEx/plugins

Feedback / Bug Reports

Feel free to contact me on discord (James Fire#4872) with any feedback, bugs or suggestions

Changelog

v0.1.0

  • Initial Release.

v0.2.0

  • Added fusion recipes to the items they make.

v0.3.0

  • Added recipes to make Rare Resources. They cover up the recipes to make the standard resources, use to have more space and to move the recipes.
  • Redid some equations and values.

v0.4.0

  • Added the requirement of for use.

v0.5.0

  • Fixed which tech my recipes require

v0.6.0

  • Fixed recipe icons

v0.7.0

  • Corrected the math for some of the Rare Resources, as they were taking way more weight than intended.
  • Removed an accidental double application of a Rare Resource penalty that made them harder to synthesize.
  • Removed the graphene cost for fusing Fire Ice, Spinoform, and Kimberlite Ore, because uh...

v0.8.0

  • Updated for Darkfog.
  • Removed dependency

v0.9.0

  • Fixed an error that made my fusion recipes not show on items.
  • Added my fusion recipes to show on all items that have one.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExxiaoye97-LDBTool

File & checksum

Filename
FusionForge-0.9.0.zip
File size
120.8 KiB