FastAbsorption
Speeds up dyshon sphere absorption of solar sails
Screenshots 1 screenshots
About this mod Author’s original text
FastAbsorption
This mod increase Dyson sphere absorption frequency of solar sails (defaults to one sail every 2 second).
No more waiting for those puny sails to find their way to a node!
The only limits are your production and shooting speed!
Configuration
The speed up is configurable (you must start the game at least once for the configuration file to be created) using the following parameters:
frequencyMultiplier
How much more frequently should sail be requested by every DysonSphere node.
- Min Value: 1 (one sail every 2 second)
- Max value: 120 (one sail every frame)
- Default value: 10
travelSpeedMultiplier
How much faster do sails take to travel to the requesting node.
Values greater than 1 make the sail teleport to the proximity of the target node.
- Min Value: 1 (4 minutes travel time)
- Max value: 120 (2 seconds travel time)
- Default value: 1
_Please restart your game to apply any configuration changes._
Changelog
v1.1.0
- Add frequency and travel time multiplier configuration
v1.0.0
- Initial Release
Special thanks to Nordblum for the mod icon.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.