FactoryOverclock
Provides deep tools to multiply the production speed of machines (Assemblers, Smelters, Miners, Labs, Ejectors, Silos) while dynamically scaling power requirements and circumventing the 3600 items/min
About this mod Author’s original text
FactoryOverclock
Provides deep tools to multiply the production speed of machines (Assemblers, Smelters, Miners, Labs, Ejectors, Silos) while dynamically scaling power requirements and circumventing the 3600 items/minute station throughput and fractionator limitations.
Technical Information
Mechanics and Configuration
- MultiplierEnabled: Toggle the mod entirely (Hotkey: KeypadMinus).
- AssemblerMultiplier, MinerMultiplier, StationMultiplier, etc.: Defines exact scaling integers.
- DrawMultiplier: Power consumption scaling factor.
Deep Technical Details
Uses Harmony prefixes/postfixes to double-tick logistical operations like fractionators and splitters, while pre-calculating modified arrays for component work-energy logic. Zero runtime reflection.
Dependencies
- BepInEx, CommonAPI
Game Version: V0.10.34.28455
Developer: Valoneu
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: