ElectromagneTicturbineProject

v1.3.0·Updated 2021-03-07

Using basic raw materials and rare minerals to produce electromagnetic turbine. Using basic raw materials and rare minerals to produce electromagnetic turbine.

About this mod Machine translation

ElectromagneTicturbineProject

Using kimberlite can shorten your production line, which can reduce the production burden of electromagnetic turbine by using idle or even less useful kimberlite. No longer have to worry about making electromagnetic turbines.

Installation

  • Install BepInEx.
  • Install LDBTool. (You must have this mod!) Thanks for the convenience tool provided by xiaoye 97, and thanks again for the patient guidance of xiaoye 97 in this mod production process.
  • Drag ElectromagneTicturbineProject.dll into "Dyson Sphere Program/BepInEx/plugins/".

Mod conflicts

Problems may arise when other mods that create new items/recipes use the following IDs:

RecipeProto.ID: 602

StringProto.ID: 52001

StringProto.ID: 52002

Problems may arise when other mods that create new items/recipes use the following GridIndex:

1611

Version update

V1.3.0 Fixed bug in map display

V1.2.0 Increase the use of raw materials and extend the production time, so as not to destroy the balance of the game because of too adverse weather.

V1.1.0 Fixed load bug

V1.0.0 Initial version

electromagnetic turbine project

Using kimberlite ore can shorten your production line, so that idle or even less useful kimberlite ore can be used to reduce the production burden of electromagnetic turbines. No more worries about producing electromagnetic turbines. Unlocked together with the original crafting table.

Install

  • Install BepInEx framework.
  • Install LDBTool. (This mod must be installed) Thanks to Xiaoye97 for providing a convenient tool, and thank you again for Xiaoye97’s patient guidance during the production of this mod.
  • Place ElectromagneTicturbineProject.dll into the "Dyson Sphere Program/BepInEx/plugins/" folder

Mod conflict

Issues may arise when other mods creating new items/recipes use the following IDs:

RecipeProto.ID: 602

StringProto.ID: 52001

StringProto.ID: 52002

Issues may arise when other mods that create new items/recipes use the following locations:

1611

Version update

V1.3.0 fixed the BUG of texture display

V1.2.0 increases the use of raw materials and extends the production time, so as not to destroy the balance of the game because it is too unnatural.

V1.1.0 fixed loading BUG

V1.0.0 initial version

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExxiaoye97-LDBTool

File & checksum

Filename
ElectromagneTicturbineProject-1.3.0.zip
File size
122.0 KiB