DysonSphereSave
Allows you to save/load dyson sphere blueprints
Screenshots 1 screenshots
About this mod Author’s original text
DSP-Mods
Dyson Sphere Program Mods originally developed by zhangxp1998
~This mod is originally developed by thisisbrad~ I forked it, added Dyson Sphere Save/Load functionalities and removed functionality of the original mod(which means this is pretty much a completely new mod).
Do not report problems to the developers when running any of these mods (or even a savegame you've used one of these mods in). The game currently does not support mods. The devs do not need spurious bug reports caused by a modded game. Reproduce your bug on a 100% vanilla game and save, or assume it's potentially related to a mod unless you know with 100% certainty it wasn't influenced in any way by any mod you have installed now or in the past.
Sphere Progress
~Adds progress information to the Dyson Sphere UI screen~
Sphere Progress functionality is removed from this mod. Use the original Sphere Progress Mod for that.
Dyson Sphere Blueprint
Press 'S' to save the Dyson Sphere to clipboard, press 'L' to load Dyson Sphere from clipboard. Press 'P' to complete your sphere. When you save/load, no in game notification is sent. Your sphere's data will be silently copied to clipboard.
Loading will only load the design of Dyson Sphere, loaded sphere will be empty. When loading, this mod will also dismantle your current sphere to avoid any conflicts.
Installation Instructions
Download and install BepInEx into steamapps/common/Dyson Sphere Program:
Download the latest version:
Add dll file to steamapps/common/Dyson Sphere Program/BepInEx/plugins
Launch the game and the mod should be loaded
Changelog
1.2.4
Allow hotkeys to be rebind via config.
Acknowledgements
All trademarks, copyright, and resources related to Dyson Sphere Project itself, remain the property of Gamera Game and Youthcat Studio as applicable according to the license agreement distributed with Dyson Sphere Program.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: