Dyson Sphere Project Customized Formula
Players can customize all production recipes of the Dyson Sphere plan, including raw materials and quantities, products and quantities, and production time
About this mod Machine translation
Players can customize all production recipes of the Dyson Sphere plan, including raw materials and quantities, products and quantities, and production time
【Function】
Players can modify all production recipes in the Dyson Sphere plan, including raw materials and quantities, products and quantities, and production time
【Instructions for use】
- The custom formula Mod produced by Feng Youjue of Station B has been modified, and the functions of **"modify production time"** and "**automatic update of recipe table"** have been added. If new recipes are added to the game in the future, the "original recipe" file will be automatically updated when the game is started. Mod communication group: 455297482
- Install BepInEx framework
- Extract the "plugins" and "config" folders to the "SteamLibrary\steamapps\common\Dyson Sphere Program\BepInEx" folder
- Copy and paste each recipe in the "Original Recipe" under the "BepInEx\config" folder into the "Custom Recipe" according to your personal preferences, modify and save it.
【Update instructions】
2023.9.25: Corrected the recipes of high-speed conveyor belts, high-speed sorters, and logistics transporters. (The official website is really poisonous. The output is called a low-speed conveyor belt, and the input becomes a conveyor belt =. =)
【Update instructions】
2023.9.27: Corrected the recipes of high-speed conveyor belts, high-speed sorters, and logistics drones
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.