Dyson Script Trainer
I decided to name it "Dyson Script Trainer", or DST for short, you can call it "DST Modifier". The Dyson Sphere Project is the first Unity game modifier I made. It certainly deserves a name. After I solved many technical problems and made several major breakthroughs, I decided to come back and reset this modifier.
Screenshots 3 screenshots
About this mod Machine translation
"Dyson Sphere Project Built-in Modifier" decided to name it "Dyson Script Trainer", or DST for short, you can call it "DST Modifier". Dyson Sphere Project is the first Unity game modifier I made. It certainly deserves a name. After I solved many technical problems and made several major breakthroughs, I decided to come back and reset this modifier.
Dyson Sphere Project built-in modifier [Dyson Script Trainer (DST)]
"Dyson Sphere Project Built-in Modifier" decided to name it "Dyson Script Trainer", referred to as DST, you can call it "DST Modifier"
The Dyson Sphere Project is the first Unity game mod I made, and it certainly deserves a name,
After I solved numerous technical issues and made a few major breakthroughs, I decided to come back and give the mod a reset.
Note:
1. This modifier will greatly reduce the game experience and may make you feel "bored" faster. Please use it as appropriate!
2. In order for all players to download the latest stable version, you need to point the download address to this page when sharing this modifier!
Project source code address:
Install
Automatic installation
- Install GMM first
- Select Dyson Sphere Project in GMM
- Click the `One-Click Install` button next to the download button
Manual installation
- Download and install BepInEx first:
- Then put `ScriptTrainer.dll` into `Dyson Sphere Program\BepInEx\plugins`;
- If there is no "plugins" folder, create one yourself
use
After entering the game, press the Home button to open the modifier.
Regarding numerical modification,
The left click increases or decreases the value normally.
Right-click to increase or decrease the value by 10 times.
Modifier function
- Modify item stacking multiplier
- Modify the number of drones
- Modify drone speed
- Modify jump height
- Modify the mecha digging speed
- Modify the mecha's movement speed
- Unlock technology with one click
- Unlock achievements with one click
- Unlock milestones with one click
- Obtain items and props
- Recipe modification By:@qq1091192337
- Assembly output magnification
- Assembly speed multiplier
- Furnace output multiplier
- Furnace speed multiplier
- Factory output magnification
- Factory speed multiplier
- Collision output multiplier
- Collision speed multiplier
- Research output magnification
- Research speed multiplier
- Refining output multiplier
- Refining speed multiplier
- Swap output magnification
- Exchange speed multiplier
- Fractionation output magnification
- Fractionation speed multiplier
- Photon output magnification
- Photon speed multiplier
---More features are being added quickly
Update log
v3.3:
- Updated to adapt to game version 0.10.32.25682
v3.2:
- Updated adaptation for Black Mist Rising
v3.1:
- Added speed and output magnification modifications for various machines
- Added modifications to the mecha crafting speed
- This update feature By: @qq1091192337
v3.0:
- Rewritten the game UI, now it looks better
- Save the item overlay modification history, no need to reset it every time you start it
- Fixed the problem that the game would freeze after using it for a while and the background would become transparent.
- Wait for the official battle system to be released before continuing to update
v2.1:
- Adapt to new version (Adapt to 0.9.24.11209
-Add and modify the superposition magnification modification
v2.0:
- Reworked UI
- Item icons can now be seen when adding items
- Unlocked technologies are now available and you can see the technology icon
- I haven't found any reason for the problem of transparent background after running for a while, but I will try my best to optimize it so that it doesn't freeze.
v1.0.3:
- Adapt to new version
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.