DSPTaskMaster

v1.2.0·Updated 2026-10-06

In-game task list with live tracking: production and surplus per minute, inventory, research, buildings, planet and Dyson sphere power. Per planet or global, with details on why production falls behin

About this mod Author’s original text

DSP TaskMaster

An in-game task list for Dyson Sphere Program. Write down what you still have to do, or let TaskMaster

track it for you: production targets, surplus, inventory, research, buildings, planet power and Dyson

sphere power are checked live and ticked off automatically once they are reached.

Press Alt + T to open the task window (the keys can be changed in the settings).

Features

Task types

| Type | What it tracks |

| --- | --- |

| Reminder | A plain note you tick off yourself. |

| Produce /min | Machine capacity for an item per minute (e.g. 120 Titanium Glass/min). |

| Surplus /min | Made minus used per minute during the last minute, so you know you actually have spare output. |

| In inventory | Amount of an item in your inventory. |

| Research | Done when the technology is unlocked. Searchable list of what's left to research. |

| Buildings | Number of placed buildings of a type, on this planet or on all planets. |

| Planet power | Spare power of a planet: generation capacity minus demand of its power networks. Flagged when demand is higher. |

| Sphere | Power (MW) the Dyson sphere and swarm around a star generate. |

Add tracked tasks with Track..., reminders with the text field at the bottom of the window.

Items and buildings can be picked with the game's own item picker.

Managing tasks

  • Change a target: click a task's numbers, type the new target, press Enter to save or Esc to cancel.

Works for all tracked tasks except research.

  • Reorder: the up/down arrows move an open task within its list. The order is saved with the game.

Done tasks stay at the bottom.

  • Delete: the X button removes a task. An Undo row takes its place for 6 seconds.

Per planet or global

Every planet has its own task list, shown for the planet you are on, plus a Global list for tasks that

aren't tied to one place. Choose Planet or Global in the window header when adding a task; inventory,

research and sphere tasks always go to the Global list, planet power tasks always to the planet's list.

The Planets panel lists all planets with open tasks, grouped by star system. View another planet's

list from there, or set it as the navigation target just like in the game's control panel.

Why is it behind?

Click a production task to see what's going on:

  • how many machines are working, waiting for input, have a full output, lack power or ore
  • which inputs the recipe needs at your target rate, and whether they are made or imported
  • how many buildings you need for the target, for the item and each of its inputs
  • a suggested setup (recipe and building) when nothing makes the item on the planet yet
  • Track inputs: one click adds production tasks for the inputs at the rate your target needs, right

below the task (inputs that are already tracked or only imported are left out)

  • Whole chain: the same for the whole production chain down to ores, water and crude oil, with the recipes

used on the planet. An item needed in several places becomes one task with the rates added up. Items that are

already tracked or only imported are left out, and nothing below them is added. The button only shows when it

adds more than Track inputs

Surplus tasks show which planets make and use the item. Planet power tasks show the generators on the planet

and how many buildings of each unlocked generator type the missing spare power would take there.

Overlay and alerts

While the window is closed, a small overlay at the screen edge shows your open tasks with their

progress. Drag it by its header to move it, click it to open the window.

Tasks with a problem come first, marked with a short reason: a production task that is behind (for

example "No power" or "Backed up") or has no machines, a surplus below zero, a planet short of power.

The other tasks follow in your order.

An on-screen message tells you when a task reaches its target, and optionally when a production, surplus

or planet power task falls behind or drops below its target again.

Saving

Tasks are stored pe

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInExCommonAPI-DSPModSave

File & checksum

Filename
DSPTaskMaster-1.2.0.zip
File size
73.0 KiB