DSPRecipeTracker
Pin recipes directly from the Replicator and track ingredient requirements from Icarus inventory in a flexible, native-style tracker.
About this mod Author’s original text
DSP Recipe Tracker
Pin recipes directly from the Replicator and track their immediate ingredient
requirements against the materials in Icarus's inventory.
Installation
Dyson Sphere Program 0.10.35.29057 is fully supported; the owner reran all
existing validations after the update and confirmed the mod works unchanged.
Install with a -compatible mod manager, or extract the package into
the Dyson Sphere Program game directory with BepInEx 5.4.17 installed. The DLL
should end up at:
BepInEx/plugins/DSPRecipeTracker/DSPRecipeTracker.dll
Using the tracker
- Open the Replicator.
- Right-click an unlocked recipe to pin it. A green corner treatment marks
pinned recipe cells; right-click the same recipe again to unpin it.
- Close the Replicator to view the tracker. Left-click continues to use the
game's normal recipe-selection behavior and never changes pins.
The newest pin appears at the top. You can track up to three recipes; pinning a
fourth replaces the bottom entry. Crafting does not remove a pin.
Reading the tracker
- TARGET identifies the product being tracked.
- INGREDIENTS shows its immediate ingredients in native recipe order.
- Each quantity is in Icarus inventory / required for one recipe operation.
- Green quantities are sufficient; red quantities are insufficient.
- Recipes that require a production facility show its localized name beneath
the row.
Counts update while you play. Only Icarus's inventory is counted—storage,
logistics stations, factories, and materials elsewhere are not included.
Ingredient recipes are not expanded recursively.
Position and visibility
- Drag the panel to move it within the screen.
- Use the Replicator-icon button on the panel to hide it.
- Restore or toggle it with the matching Replicator-icon button in the
bottom-right game-menu group, directly above the screenshot button.
- The tracker hides automatically while Tech, Dyson Editor, Inventory,
Replicator, Statistics, or Dashboard is open, then follows your previous
manual visibility choice when that interface closes.
Pins, panel position, and visibility choice are session-only and reset when a
game session ends or another save is loaded. Tracker icons are informational;
they do not navigate, craft, move items, or change save data.
Project source and issue reporting:
github.com/shytamir/DSPRecipeTracker
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: