DSPOutputCap
Limit how many finished items a building stacks in its output buffer before it stops. Limit the upper limit of the factory output buffer stack. When the upper limit is reached, production will stop and power consumption will stop. It will automatically resume after the items are shipped away. Can be adjusted in-game by pressing F7.
About this mod Machine translation
DSP Output Cap — output stack cap
Limit the number of finished products accumulated in the output buffer of a production device. After reaching the set value, the device enters the game's own
"Product accumulation" status: Stops production and stops power consumption; production resumes automatically after items are transported away by the conveyor belt.
There is no need to modify the configuration file - press F7 in the game to open the panel and adjust the values directly, and the changes will take effect immediately.
Function
| Behavior | Description |
|---|---|
| Reached the upper limit and stopped production | Entered the jam state of the original version of the game, and the UI displayed "product accumulation" |
| Stop power consumption | Reset the power demand of discontinued equipment to zero |
| Automatic recovery | Production resumes immediately after the finished product is shipped away, without intervention |
| In-game adjustments | F7 opens the panel and changes values in real time without restarting |
| Set separately by type | Smelting furnace / manufacturing station / chemical plant, etc. can set the upper limit separately |
Default upper limit
| Device type | Default value | Original game capacity |
|---|---|---|
| Smelting furnace (electric arc furnace, etc.) | 5 | 100 |
| Fabrication Station | 5 | Single output × 9 |
| Chemical plants/refineries, etc. | 5 | Single output × 19 |
Current coverage (please be sure to read)
This is an initial release with limited coverage:
| Equipment | Valid or not |
|---|---|
| Fabrication Station | ✅ Support |
| Chemical plants, refineries, particle colliders, etc. | ✅ Support |
| Smelting furnace (electric arc furnace) | ❌ Not supported yet |
| Research Station (Matrix Research Station) | ❌ Not supported yet |
Unsupported devices will maintain the original behavior of the game (stacked according to the original capacity) without errors, but are not restricted by this Mod.
Reason for not supporting: The production capacity determination of these two types of equipment has different structures in the compiled code and the manufacturing bench.
It cannot be overwritten in the same way as other devices. Subsequent versions will continue to try to cover it.
How to use
- Open the settings panel
Press F7 after entering the game.
┌─ Output stacking limit [F7 hide] ───────────────────┐
│ After reaching the upper limit, the equipment displays "product accumulation" and stops production │
│With power consumption, the items will automatically recover after being transported away. │
│ │
│ Smelting Furnace │
│ [-1] [-10] 5 [+1] [+10] [+100] │
│ Original capacity 100 pieces │
│ │
│ Fabrication Station │
│ [-1] [-10] 5 [+1] [+10] [+100] │
│ Original capacity = single output x 9 │
│ │
│Chemical plants/refineries, etc.│
│... │
│ │
│ Quick settings: [Set all to 5] [10] [20] [50] │
│ │
│ Running status: The upper limit has been triggered N times │
│ The power reset is written N times and the power patch is called N times │
└─────────────────────────────────────────────┘
Panels can be dragged (press and hold the title bar). Changes take effect immediately without restarting the game.
- Or edit the configuration file directly
Configuration file location (automatically generated after launching the game for the first time):
BepInEx/config/dsp.outputcap.cfg
[Limits]
Smelt = 5 # Smelting furnace (not valid in the current version)
Assemble = 5 # Fabrication Station
Other = 5 # Chemical plant/refinery, etc.
[InGamePanel]
ToggleKey = F7 # Panel shortcut key, can be changed if it conflicts with other Mods
ShowOnStart = false
[General]
Verbose = false # Change to true when troubleshooting, and detailed logs will be output.
Changing the value on the panel will automatically be written back to this file, and the two methods can be mixed.
- How to set the value
- Want to save worry: set all to 5, the device will only leave a few finished products in the cache, and it will not be easily …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: