DSPMassCopyPaste
Mass paste mode: copy a building's settings, press Ctrl+Shift+V and drag boxes over buildings to paste the recipe, filter or other settings into all of them at once.
About this mod Author’s original text
DSP Mass Copy Paste
Paste a copied recipe into 120 smelters at once instead of one by one.
How to use
- Copy a building's settings the usual way (hover it and press the game's copy settings key).
- Press Ctrl + Shift + V to enter Mass Paste Mode.
- Drag a box over the buildings. As soon as you let go, the copied settings are pasted into every building
in the box. Drag as many boxes as you like.
- Right-click, Esc or Ctrl + Shift + V leaves the mode.
The hotkey can be changed in the game's Settings > Keys.
What gets pasted
The same as a single paste in the vanilla game: assembler and smelter recipes, sorter filters, storage filters,
splitter settings, lab modes and so on. Buildings the settings don't fit are skipped, so it's fine to catch
belts and sorters in the box. Items in a building whose recipe changes go back to your inventory, just like
a normal paste.
Notes
- Mass Paste Mode uses the blueprint copy tool's box selection, so it needs blueprints to be researched and
doesn't work on gas giants.
- Your blueprint clipboard is kept: the blueprint you copied last is still there after leaving the mode.
- In a regular blueprint copy session, Ctrl + Shift + V pastes the settings into the current selection.
- Texts are available in English, Chinese and French, following the game's language.
- Made for game version 0.10.35. Requires CommonAPI,
which mod managers install automatically.
- Not tested with Nebula multiplayer.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: