DSPItemIdentifier
easy to identify the type of item. Fuel or Liquid or Buildable アイテムのkindを简単にdeterminationできます. Fuel, liquid, construction possible アイテム
About this mod Machine translation
ItemIdentifier
easy to identify the type of item. Fuel or Liquid or Buildable item.
アイテムのkindを SIMPLE にdeterminationできます. Fuel, liquid, construction possible アイテム
Features
The number of items of the specified type turns yellow.
This works with player's inventory and storage and mecha fuel chanber.
Press F4 key to select the type: Fuel(default) => Liquid => Buildable item => Nothing => Fuel
You can change the key in the config file.
Default Value: F4
After first time you launch the game with this mod, the config file will be generated.
steamapps/common/Dyson Sphere Program/config/Appun.DSP.plugin.ItemIdentifier.cfg
Specify the number of items of the item type and the item will be displayed in yellow. (Usually water color)
これは, インベントリとストレージとburning room に为応されます.
F4キーを気て、対肖のタイプを选択することができます. Fuel→Liquid→Construction possibleアイテム→Nana→Fuel
コンフィグファイルでキーを変狠することができます.
steamapps/common/Dyson Sphere Program/config/Appun.DSP.plugin.ItemIdentifier.cfg
How to install インストール method
- Install BepInEx
- Drag DSPItemIdentifier.dll into steamapps/common/Dyson Sphere Program/BepInEx/plugins or /plugins/DSPItemIdentifier
- BepInExをインストールします。
- DSPItemIdentifier.dll is configured in steamapps/common/Dyson Sphere Program/BepInEx/plugins/plugins/DSPItemIdentifier.
Contact Ask me first
If you have any problems or suggestions, please contact DISCORD MSP Modding server Appun#8284.
No combination, improvement planなどありましたら, DISCORD「DysonSphereProgram_Jp」サーバーAppun#8284までお愿いします.
Change Log Update history
1.1.0 reduce the load ans show current mode.
1.0.1 change description DescriptionをCorrectionしました.
1.0.0 released リリースしました。
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.