DSPGuideCheck
DSP Guide Check is an on-demand companion for the DSP Practical Progression Guide. It gives you stable objectives for the guide phase you choose and a short status summary based on what your factory i
About this mod Author’s original text
DSP Guide Check
See the problem and know what to do—without leaving the game
DSP Guide Check is an on-demand companion for the
DSP Practical Progression Guide 3.0.
It gives you stable objectives for the guide phase you choose and a short
status summary based on what your factory is doing now.
Features
- Nine player-selected phases from BLUE through WHITE.
- ILS Departure, Haulback and Automation stages saved for each playthrough.
- Stable objectives, Cube production counters and concise shortage advice.
- A collapsible panel with a direct link to the matching guide section.
- Optional Expert mode: set ExpertMode = true in the config
for Import Blueprints, all six Cube counters and DON'T PANIC, without
the guidance panel.
Quick start
Install the mod, load a save, and press F8. That is all you need to get
started—open the panel and figure it out as you go.
- Press F8 to open or close the panel.
- Use the arrows to move between guide phases.
- Collapse or scroll the panel when you want more room.
- Select DON'T PANIC to open the published guide at the matching phase.
The phase choice is always yours. DSP Guide Check evaluates the selected
phase, but it never changes your selection, factory, or save and never shows
unsolicited alerts.
Know when your Photon array is truly sustained
Expert mode
For Import Blueprints, the Cube-rate bar and DON'T PANIC, set
[General] ExpertMode = true in the mod's BepInEx config and restart DSP.
It defaults to false. F8 still opens and closes the overlay. Expert mode shows
all six Cube counters and opens the guide at WHITE. Set false and restart to
restore the guidance panel, navigation controls and your saved phase and ILS stage.
The adjoining panel is hidden in Expert mode, including the collapse control,
Previous/Next arrows and ILS stage selector.
Import Blueprints appears above the Blue Cube counter only in Expert mode.
Each click unpacks the bundled guide playthrough collection into the Guide Check
subfolder of DSP's configured blueprint folder. It silently overwrites matching
files every time, preserves the pack's folder structure and leaves unrelated
files alone. Imports are never automatic; failures appear in the plugin log.
After importing, open or reopen DSP's blueprint browser and select Guide Check
to browse and use the collection. Copy any blueprint you want to customize to
another folder first: importing again restores the bundled files.
Installation
The simplest option is a -compatible mod manager. Install
DSP Guide Check and launch the game with mods enabled; its BepInEx dependency
will be handled for you.
For a manual installation, install BepInEx 5 first, then copy the package's BepInEx folder
into the Dyson Sphere Program game folder.
Useful links
- Open the DSP Practical Progression Guide
- View the mod source and report problems
DSP Guide Check is an unofficial community project. Dyson Sphere Program and
its assets belong to their respective owners.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: