DSPDarkFogIndustry

v0.9.18·Updated 2026-10-08

Produce all six Dark Fog materials in your factories, even with Dark Fog disabled.

About this mod Author’s original text

DSP Dark Fog Industry

Recipes

Produce all six Dark Fog materials in your factories, even with the Dark Fog disabled. Start with Fractal Silicon and add combat components to work your way from Energy Shards to Core Elements.

Find the recipes in the six rightmost slots of the Items tab's bottom row. Each unlocks with the research shown below. If you have already completed that research, the recipe will be available when you load your save.

Each recipe consumes one of each listed ingredient. Energy Shard produces two per craft; all other recipes produce one.

| Product | Ingredients | Unlocks with |

| --- | --- | --- |

| Energy Shard | Fractal Silicon | Particle Control |

| Dark Fog Matrix | Energy Shard + Corvette | Corvette |

| Matter Recombinator | Dark Fog Matrix + Crystal Shell Set | Crystal Shell Set |

| Silicon-based Neuron | Matter Recombinator + Destroyer | Destroyer |

| Negentropy Singularity | Silicon-based Neuron + Gravity Missile Set | Gravity Missile Set |

| Core Element | Negentropy Singularity + Antimatter Capsule | Antimatter Capsule |

  • Energy Shard: 120/min in an Arc Smelter.
  • Dark Fog Matrix, Matter Recombinator, Silicon-based Neuron and Negentropy Singularity: 60/min each in an Assembler Mk.I.
  • Core Element: 60/min in a Chemical Plant.

These rates assume full power, a steady supply of ingredients and no proliferation. Higher-tier facilities produce faster as usual. Dark Fog Matrix and Silicon-based Neuron support proliferation for production speedup only; the other four recipes also support extra products.

Replicator and saved games

The four assembler recipes can be crafted in the Replicator. As with the game's other smelting and chemical recipes, Energy Shards and Core Elements must be made in machines. Bring the required ingredients when crafting by hand: the Replicator cannot make the smelting or chemical steps for you.

Saves that use these recipes are not compatible with an unmodded game. Keep the mod installed for those saves. Back up your save before adding the mod; if you remove it, restore a backup made before you installed it.

Installation

Mod manager: Install DSPDarkFogIndustry and its dependencies through your -compatible mod manager, then launch the game from the manager.

Manual installation:

  • Close the game and install BepInEx for Dyson Sphere Program if you do not already have it.
  • Download and extract this mod's ZIP file.
  • In your Steam library, right-click Dyson Sphere Program, then choose Manage → Browse local files.
  • Copy the included BepInEx folder into that game installation folder, alongside DSPGAME.exe. Merge the folders if prompted.
  • Start the game normally.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
DSPDarkFogIndustry-0.9.18.zip
File size
114.5 KiB