DSPCalculator
Calculate the factory quantity and material requirements, and generate blueprint for the production line based on the target product. Automatically calculate the various raw materials and number of factories required for the entire production line, or generate a blueprint.
Screenshots 2 screenshots
About this mod Machine translation
DSP Calculator Quantitative Calculator
- Press 'Q' to open the calculator.
- Press Q to open the quantification calculator.
How To Use How to use
- Press 'Q' to open the calculator. Set the target product in the upper left corner.
- Press Q to open the quantification calculator. Set the target product in the upper left corner.
- You can open multiple window at the same time. If you enable SingleWindow in the config file, you will only be able to open one window, but you can control whether to open or close the window using only the 'Q' key.
- You can open multiple windows at the same time. If you enable SingleWindow in the config file, you will only be able to open one window, but you can control the opening or closing of the window by just using the Q key.
- Press 'Tab' to fold/unfold the window.
- Press Tab to collapse/restore the window.
- The hotkey can be changed in the game settings.
- Shortcut keys can be changed in game settings.
Compatibility Compatibility
- This mod can be used in vanilla, and is compatible with Genesis book, They come from void and More MegaStructure.
- This mod can be used in the original version and is compatible with Book of Creation, Enemy from Deep Space, and more megastructures.
Acknowledgments
- The UI layout of this mod largely refers to the quantitative calculator layout design of the Book of Creation, and also uses the web version of the calculator developed/maintained by 淳槡_makuwa and MengLei for data comparison and verification. Many thanks to this community content and the work of its authors.
- The UI layout of this mod is largely based on the Qtool layout design of the Genesis Book, and also uses the web version calculator developed/maintained by 淳槡_makuwa and MengLei for data comparison and verification. Thank you very much for the community content and the work of its authors.
Installation (If Manually) If installed manually
- Install BepInEx.
Install BepInex.
- Intsall LDBTool, DSPModSave and CommonAPI.
Install LDBTool, DSPModSave and CommonAPI.
- Drag DSPCalculator.dll and MathNet.Numerics.dll into "Dyson Sphere Program/BepInEx/plugins/".
Drag DSPCalculator.dll and MathNet.Numerics.dll into Dyson Sphere Program/BepInEx/plugins/.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: