DspBPMod
This is a Dyson Sphere Program blue print mod.
About this mod Machine translation
Dyson Sphere Project Blueprint Mod
Blueprint mod. Currently, only the core copy and build functions have been completed.
When generating blueprints, it is best to build near the equator.
If the blueprint spans parallels, it is best to build in the same dimensions.
How to use
Basic usage
- In build mode, use Ctrl+Z to enter blueprint mode.
- Press the shortcut key J to enter blueprint editing mode.
- F1 radio mode. Default mode.
- F2 multi-select mode. + and - expand and reduce the selection range respectively.
- After selecting, click the left mouse button to create a blueprint. It will not be saved by default.
- Click the right mouse button to exit creation mode.
- Ctrl+S saves the currently created blueprint. It is recommended to exit the creation mode first to prevent accidental operations from overwriting the generated blueprint data.
You can also click the Save button on the UI on the right.
Blueprints are saved in the BepInEx\config\DspTarck directory.
- Press the shortcut key I to enter blueprint construction mode.
- The shortcut key R can rotate the blueprint.
UI
- Ability to view previously saved blueprints.
- Click the L after the blueprint file name to load the blueprint for construction.
- Filter function:
- Conveyor belts are not copied.
- No copying of transmission towers (may have collision issues)
Version list
v1.0.3
- Support official version 0.8.19.7662.
- If you have saved a blueprint before, you can now use this mod to build the blueprint and convert it into an official blueprint.
- The official blueprint is officially online and will no longer be supported in future versions. Please transfer it as soon as possible.
v1.0.2
- Change the name of the blueprint when saving it separately from the current one.
- Fixed an issue where the second blueprint was created with only conveyor belts.
- Added switchable construction distance (LD) to the UI, which starts by default.
v1.0.1
- Optimized the problem of buildings included in the blueprint being stuck frequently.
- Added item information needed to display blueprints.
v1.0.0
- Building copy and build functionality.
- Viewing and loading of blueprints.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.