CrazyRecipes
Increases the number of items produced by all recipes
About this mod Author’s original text
This mod allows you to make changes to recipes in the Dyson Sphere Program by using the Recipes.xml file.
Settings:
- getRecipesFromFile (true/false): Determines whether to apply settings for recipes from the Recipes.xml file.
Mod Description:
The mod has been revamped. Now, you need to edit each recipe in the Recipes.xml file. Currently, Recipes.xml is generated, updated, and applied each time the game is launched if the getRecipesFromFile option is set to true.
Limitations:
The number of items (0) is restricted in the range of 0 to 1,000,000.
Notes:
At the moment, there hasn't been time to check whether LDBTool recognizes recipes from other mods, including those that add recipes without using LDBTool. If LDBTool does recognize recipes from other mods, Recipes.xml should be generated to include all recipes present in the game and added by mods.
If a recipe with a specific ID is missing in the current game session, such a recipe will be automatically removed from the Recipes.xml file.
The issue with production hang-ups of matrices is currently resolved this way: changing matrix recipes in Recipes.xml won't alter the in-game recipes.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: