CopyPlanetFactoryPart
Big thanks to crecheng for sourcecode. can copy some part of planet and paste and shift move along the equator ----------Planet blueprint - copy all buildings of the current planet можно скопировать часть планеты и сдвинуть (размножить) вдоль
About this mod Machine translation
CopyPlanetFactory
Planet Blueprint
Press "Copy C" to copy all buildings on the current planet
Then go to another planet and press "Paste" to copy the building
There is no collision detection for now, only overlap detection
Supplementary Items: Allows you to complete the blueprint again after completing the missing items.
The saved data file is in Dyson Sphere Program\BepInEx\config\PlanetFactoryData
Big thanks to crecheng for CopyPlanetFactory
Based on CopyPlanetFactory by crecheng now on 2.1.3. DON'T USE IT TOGETHER!!
Press "copy" to copy all the buildings on the current planet
Then go to another planet and press "paste" to copy the building
The test version has no collision detection for the time being, only overlap detection
replenish Item: Allow you to replenish the blueprint after completing the missing items
data file in Dyson Sphere Program\BepInEx\config\PlanetFactoryData
"Localplanet" - additional tools. Copy by frame, and cut, and erase. Place with move buildings.
"copy" копирует все объекты на планете в буфер.
"paste" вставляет на планете из буфера по тем-же координатам, что скопировалось..
"save" - сохраняет буфер в файл.
кликнуть на имени файла - загружает в буфер.
"Localplanet" - дополнительные возможности - скопировать, вырезать, удалить, вставить со сдвигом вдоль экватора (чтобы сетка не рушилась), зачистить всю планету, отзеркалить.
Mirror paste
Equator mirror pasting: Build the buildings in the blueprint to mirror the equator, with the equator as the Y axis.
East-West mirror pasting: Build the buildings in the blueprint with the east and west hemispheres as mirror images, with the east and west hemispheres as the Z axis.
Left and right mirror image pasting: Build the building in the blueprint with the left and right mirror images, and the left and right hemispheres are the X-axis
XY: Mirror the x-axis first and then the y-axis, and the same applies later.
Mirror paste
Equator mirror paste: the building in the blueprint is built with the equator as the mirror image, and the equator is the Y axis
EW Mirror past: the building in the blueprint is built with the east and west hemisphere as the mirror image, and the east and west hemisphere is the Z axis
LF Mirror paste: the building in the blueprint is built with the left and right as mirror images, and the left and right hemispheres are the X axis
XY: Mirror on the x-axis and then on the y-axis, and the same applies later
Вставка скопированного в зеркальном отображении по одной из осей (x,y,z) или двух осей сразу (xy,xz,yz).
Region selection
You can select an area to paste
There are currently only 8 areas in the area
Divided according to the equator, north and south, left and right
area select
You can select the area to paste
Currently there are only 8 blocks in the area in mirror mode
Divided by the equator, north and south, left and right
shift paste
In "shift paste" you can move buildings along the equator by fixed step or in a special position.
For fixed step use buttons under map, for free move use silder.
shift paste
Вставка со смещением. Если нужно размножить готовую схему и поставить её рядом, то можно вставлять с фиксированным шагом или в промежуточное место.
Installation
- Install BepInEx
- Then drag CopyPlanetFactoryPart.dll into steamapps/common/Dyson Sphere Program/BepInEx/plugins
Install
- Install BepInEx framework first
- Drag CopyPlanetFactoryPart.dll to the steamapps/common/Dyson Sphere Program/BepInEx/plugins folder
- Ставим BepInEx
- Копируем CopyPlanetFactoryPart.dll в каталог...BepInEx/plugins
renew
0.0.2 Можно указать углы "рамки" непосредственно на карте с помощью маркеров. Самый простой маркер сейчас - это один "кружок" конвейера, который никуда не подключен. Ставим двойным кликом в двух местах такие конвейеры. Кнопка "determine position by labels" выставит рамку, в углах которой будут маркеры. Дальше копируйте, удаляйте.
Мод не дожидается расстановки чертежа, если в чертеже нет конвейеров и погрузчиков. Заполони …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: