Comprehensive MOD1.0.8
综合MOD1.0.8
About this mod Machine translation
Comprehensive MOD update log
1.0.8
Because the power transmitted by our default transport has been reduced, many people did not notice that the power is 50mj. Now I have increased the power to 500G. You don’t have to change it yourself this time.
The minimum limit is 50J.
(New MODs may be released in the future to change conveyor belts, power generation, and research speeds of all equipment.)
1.0.7 This MOD has been updated for the last time.
Remove the largest ship for interstellar transportation. This will lead to a BUG that does not deliver goods. Everything else is basically normal.
1.0.6
Return to version 1.3, remove wind power generation, add the maximum energy of the logistics station and add a new robot hand rubbing speed
1.0.5
Remove all power generation, refer to the "DSPSuperWindPower" plug-in source code, and set up wind power generation alone.
1.0.4
Remove the value of the conveyor belt. I forgot to remove it because of carelessness103. Remove it now.
1.0.3 Many functions have been implemented by many people. I think this should be the last update. See you in the next MOD!
New:
Updated wireless sand and soil function, this function does not require configuration of direct wireless sand and soil
(The following needs to be modified and restarted to take effect)
Wind power, thermal power, solar power, fusion generator power generation control.
The coverage power radius of all electrical equipment.
All power generation equipment and the connection distance of the electricity.
Storage tank storage quantity.
Maximum number of items in a transport station.
Maximum number of items in a transport station.
Maximum number of drones at the transport station.
Maximum number of ships at the transport station.
Transport station maximum energy.
1.0.2
BUG FIXED:
Limit the size of item modifications to prevent modification errors and invalid effects.
F1 opens the configuration interface and changes it to F12. You can also modify the value of Show config manager = F12 in BepInEx\config -->> com.bepis.bepinex.configurationmanager.cfg
Add content:
(Because the storage battery does not modify the basic data of the game, the game must be restarted each time to load normally)
Battery maximum storage
Battery input power
Battery output power
Logistics ship sailing speed
Logistics ship warp flight speed
Logistics ship carrying quantity
(Because this MOD modifies the data of the game itself, it will replace the content after you upgrade the mecha, so you still need to manually modify the replaced content. I cannot solve this problem yet.)
Comprehensive MOD1.0
Machine digging speed
Solar sail life
solar sail loss rate
Drone speed
Drone carrying capacity
robot energy
Robot walking consumption
Machine mining power
Wait, wait. .
"Solar sail life" and "maximum flight speed" are fixed in the MOD because of the plug-in and cannot be customized.
All can be customized and modified. Enter the game F1 and click on the corresponding MOD to modify the content.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.