Bulldozer
Quickly pave an entire planet. Supports adding painted markings at various locations (equator, tropics, meridians). Also has ability to bulldoze existing factory machines
Screenshots 3 screenshots
About this mod Author’s original text
Bulldozer
Bulldozer quickly paves an entire planet, adds painted guide lines, adjusts vein height, and can tear down existing factory machines.
Version 1.1.11 supports Dyson Sphere Program 0.10.34.28529 and BepInEx 5.4.17. It is an updated fork of the original work by Semar and JClark. Do not install it alongside another Bulldozer fork: they share the same plugin GUID and can create duplicate UI controls.
Back up your saves before using factory teardown, vein movement, or whole-planet terrain changes. Fast Delete is an experimental teardown optimization; disable it in the config if you encounter any inconsistency.
Features
- Cover a full planet or selected latitude range with foundation.
- Paint equators, tropics, meridians, poles, and configured regional markers.
- Preserve or remove vegetation, and raise or bury veins.
- Optionally consume foundation from inventory, local storage, and local logistics stations.
- Tear down factory machines, with options to retain stations or delete generated trash.
Non-cheaty soil-pile handling remains incomplete: foundation is deducted correctly, but soil-pile limits are not fully honored in every mode.
Open the Environment Modification build menu to find the action button.
Installation
This mod requires xiaoye97-BepInEx 5.4.17.
Manual
Extract the package and place Bulldozer.dll in its own folder under BepInEx/plugins.
Mod manager
Install the package through a -compatible mod manager.
Development
Build with a.NET SDK:
dotnet restore.\Bulldozer.sln
dotnet build.\Bulldozer.sln -c Release --no-restore
powershell -NoProfile -ExecutionPolicy Bypass -File.\scripts\package.ps1
The package script creates artifacts/Bulldozer-.zip with exactly the files requires at the archive root.
Changelog
See CHANGELOG.md.
Acknowledgements
Original mod by Semar, later maintained by JClark. Thanks to runeranger, Madac, Veretragna, Narceen, and Bem on Discord for helpful suggestions and bug reports.
Icons made by Freepik.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: