Bulldozer
Quickly pave an entire planet. Supports adding painted markings at various locations (equator, tropics, meridians). Also has ability to bulldoze existing factory machines
Screenshots 5 screenshots
About this mod Author’s original text
Jimmie - Originally from
Get your planet ready for a shiny new factory. Cover it in foundation in seconds or remove all existing factory buildings.
Coming soon, support for non-cheaty mode where foundation & soil pile from player's inventory are used (see 'Cheatiness' config properties).
Checkbox next to the action button controls whether guide lines will be added. Config controls types painted (equator, meridian, tropic)
Raising/lowering veins is now a separate operation that takes around a minute to complete. It can be enabled using the checkbox under the guide lines control
Use DeleteFactoryTrash config property to automatically delete items that would be littered
Non-cheaty options are not quite complete. For now, foundation is deducted properly but soil pile limits are not honored. For this mode,
foundation will be taken first from the user's inventory and then from storage containers and logistics stations on the current planet.
Check the "Environment Modification" menu to find the action button
Now supports limiting the Bulldozed area by latitude range.
How to install
This mod requires BepInEx to function, download and install it
first: link
Manually
Extract the archive file and drag Bulldozer.dll into the BepInEx/plugins directory.
Mod manager
Click the Install with Mod Manager link above.
Acknowledgements
Thanks to runeranger, Madac, Veretragna, Narceen & Bem on Discord for helpful suggestions and bug reports.
Changelog
v1.1.9
Fix for new DSP release
v1.1.8
Bugfix: Fix button position when not in sandbox mode and for other tool categories
v1.1.7
- Update: Restore UI when sandbox tools are enabled. 'Reform Full Planet' button provided by game is hidden
- Update: GuideLinesOnly mode now supports Honest and HalfCheat foundation modes but does not yet consume soil pile
v1.1.6
Bugfix: Hide UI when sandbox tools are enabled
Update: Added some basic support for Bulldoze mode where only guidelines are added. Incomplete, use at your own risk
v1.1.5
Update: Make guidelines foundation type match FoundationDecorationMode setting (when it can be resolved to paint or decorate) (thanks PiggyWhiskey on GitHub)
Bugfix: Fix bug in factory teardown when factory has modded items on belts but mod that added item is no longer installed
v1.1.4
Update: updated guide marking algorithm to work better with GS2
v1.1.3
Bugfix: fix issue with regional painting after switching to a new planet (thanks, Tobias Pottgüter)
v1.1.2
Bugfix: fix issue with regional painting where reform index latitude calculations have not been done yet (thanks, Tobias Pottgüter)
v1.1.1
Update: Lowered the rate that pre-calculations are when the planet is first loaded (for the UPS)
v1.1.0
Feature: Selected Latitudes let you limit the bulldozed areas. Works for veins, foundation, factory teardown.
v1.0.32
Fix factory teardown issue and speedup raising/lowering veins
v1.0.31
Incorporated fast belt delete proposed by Raptor#4825. Factory teardown should be much quicker now.
v1.0.30
Added new setting to control how much time can be spent per update on factory teardown.
v1.0.29
Switch default mode for foundation consumption to Honest. Updated to sync with changes to game code.
v1.0.28
Added option to preserve plants trees and rocks on planet
v1.0.27
Added support for configuring separate colors by _region_, where a region is defined by min/max latitude & longitude. Edit regions from config (must enable property and add regions using Edit Regional Colors)
v1.0.26
Bugfix: resolved issue where veins were not being raised (thanks Valoneu)
v1.0.24
Skip over landing capsule when removing planet vegetation
v1.0.23
Added option for skipping logistics stations when destroying factory components
v1.0.22
Fix bug in veins alteration for planets where no foundation was placed
v1.0.21
Added ability to customize colors for all guide mark types
v1.0.20
Added option to paint poles
v1.0.19
Added support for minor meridian lines. Set Mi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: