BuildToolOpt
Reduce lag when placing building. Allow directly replace PLS with ILS, and show allowed range. Import blueprint from clipboard directly when Ctrl+V. (Optional)Build ghost/hologram when lack of items.
Screenshots 2 screenshots
About this mod Machine translation
BuildToolOpt
Provides optimization and extra QoL features to build tool and blueprint UI.
Provides optimizations and additional convenience features to the construction tools and blueprint UI.
Replacing and upgrading the logistics tower is equivalent to the following steps:
- Copy the logistics tower settings
- Remove all items from the tower
- Demolish the old tower
- Place a new tower with the old tower settings attached
- Reconnect the conveyor belt
- Try to put the items back into the tower. If you can't put them in, put them in your backpack.
Configuration
Run the game one time to generate BepInEx\config\starfi5h.plugin.BuildToolOpt.cfg file.
The configuration file (.cfg) needs to be run once before it will appear. After modification, you need to restart the game to take effect.
Settings file was created by plugin BuildToolOpt
Plugin GUID: starfi5h.plugin.BuildToolOpt
[BuildTool]
Remove c# garbage collection of build tools to reduce lag
Removed forced memory reclamation of construction tools to reduce lags during laying
Setting type: Boolean
Default value: true
RemoveGC = true
Trigger garbage collection when game pause (esc menu). Enable this option if memory usage grow rapidly.
Reclaim memory when the game is paused (Esc)
Setting type: Boolean
Default value: false
GC when pause = false
Directly replace old station with new one in hand
Can directly replace the logistics tower
Setting type: Boolean
Default value: true
ReplaceStation = true
Display the minimum spacing circle for station placement
Range circle showing the minimum distance between logistics towers
Setting type: Boolean
Default value: true
ShowSpacingIndicator = true
Place white holograms when lacking of item (may cause lag in build mode)
Building ghosts can be placed even if there are not enough items (may cause build mode to lag)
Setting type: Boolean
Default value: false
EnableHologram = false
Optimize RefreshTraffic to reduce lag when placing or removing stations
Optimize RefreshTraffic to reduce lags in building/destroying interstellar logistics towers
Setting type: Boolean
Default value: false
EnableStationBuildOptimize = false
[UI]
Optimize blueprint UI to reduce lag time
Optimize blueprint UI to reduce lag
Setting type: Boolean
Default value: true
UIBlueprintOpt = true
Allow blueprint folders to use signal icons
Allow blueprint folders to use signal icons
Setting type: Boolean
Default value: true
UIBlueprintFolderSignalIcon = true
Use Advanced mining machine when clicking Q mouseover veins
Use the Big Miner when hovering the mouse over the vein.
Setting type: Boolean
Default value: true
UIMiningMachineKey = true
Directly parse blueprint data from clipboard when Ctrl + V
When pasting a blueprint using hotkeys, the clipboard will be read directly.
Setting type: Boolean
Default value: true
ClipboardPaste = true
Compatibility
NebulaMultiplayer
ReplaceStation, EnableHologram and EnableStationBuildOptimize will be disabled.
When used with online mods, the replacement logistics tower and building ghost functions as well as logistics tower construction optimization will be suspended.
CheatEnabler (v2.4.0)
(Compat) When replacing a station, Finish build immediately in CheatEnabler will be temporarily disabled until replace is done.
(Compatible) When using the replacement logistics tower function, the mod will temporarily turn off CE's construction completion function until the replacement is completed.
DSPCalculator (v0.5.17)
Shift-clicking a building icon will copy the building ghost and its recipe settings into your hand.
Shift-clicking on building icon will copy that building with recipe settings to hand.
BlueprintTweaks (v1.6.8)
Add some features of BlueprintTweaks when it is not present (require CommonAPI enable)
- Toggle blueprint view mode by hotkey (J)
- Enable changing building tier in bluepirnt pannel.
Add some blueprints to enhance the functionality of the MOD (requires CommonAPI front-end):
- Added hotkey (J) to switch blueprint view …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: