BuildingQOLs

v1.0.2·Updated 2024-03-08

Contains a couple of QOL options related to building process.

About this mod Author’s original text

BuildingQOLs

This mod adds a couple of optionable QOL features related to building of belts and sorters (maybe smth else later).

If anything will be bad you can report via github issues (or i'm Spiritfarer in discord), not sure i'll fix bugs but i'll try to

Whats the options?

  • 1 click belt/sorter building. Default behaviour is click #1 - mark for building start point, drag mouse, click #2 - build. Mod adds another one: hold - mark, drag mouse, release - build. So you can click - drag - click or hold - drag - release to build a belt/sorter.
  • Disable belt prolongation. Default belt building behaviour includes continuous belt building if you build it into nothing. End of the belt becomes a new start and you can left click for new end or right click to cancel. There is an option to disable that. Idea is to click-drag-release, click-drag-release, similar to factorio.
  • Show current altitude. There is an option to replace default tip near cursor (Choose starting position and Click to build) with Altitude: n/ Length: m or A: n | L: m (enable short ver in config) so you will always see your current belt altitude.
  • Auto take belt altitude. Starting a belt in another belt on any altitude changes your current altitude to that belt's altitude (if your current altitude is 0 and you start a belt in another belt with altitude 4 your building altitude changes to 4).

Config

Everything is optional so you can enable/disable any in Config after first game launch with mod enabled. Everything is enabled by default except Short version of altitude (however i recommend the short one).

Recent changes

1.0.2

When building condition of belt is not OK cursor text with condition problem now will be under Altitude/length, not replacing them.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
BuildingQOLs-1.0.2.zip
File size
10.5 KiB
SHA-256
cdd0ea3b545ab9ec147f234bd3997d56f971425f1854e034677cf83e0d72273b
Stored at
2026-10-10 18:18